Digital Wave Technological innovation Displays Maestro AI at NRF 2023

PONTE VEDRA, Fla., January 12, 2023–(Organization WIRE)–At NRF 2023 in New York City, Electronic Wave Technological innovation will expose Maestro AI, artificial intelligence (AI) that allows models and merchants to push significant-velocity omnichannel success. While Maestro is obtainable standalone, Digital Wave’s present PIM / PXM Suite, which has shipped substantial ROI to main brands and retailers, is more increased by these AI-powered abilities.

This push launch functions multimedia. Watch the full release here:

Maestro AI permits brands and shops to travel large-velocity omnichannel achievement. (Graphic: Enterprise Wire)

Maestro AI consumes info from any source in serious-time and connects to any PIM, PXM, MDM, or e-commerce process. Its use instances now include the pursuing, with more on the way:

  • AI-Run Graphic Attribution. Maestro’s picture assessment validates and enriches products attributes using neural networks and computer system eyesight, automating group placement and building it less difficult for individuals to discover their ideal products.

  • AI-Driven Romance Copywriting. Maestro writes compelling and abundant product or service tales that excite people to make knowledgeable shopping for selections.

  • AI-Driven Intelligent Decisioning. Maestro surfaces expensive challenges, this kind of as stale stock, to act on right away. Maestro can push choices to linked devices for acceptance or instant execution.

“Individuals assume to uncover products and solutions and have a good expertise wherever and anytime they decide on to store,” commented Lori Schafer, CEO Digital Wave Know-how. “Maestro AI significantly minimizes handbook get the job done for solution and digital teams and orchestrates the workflow, building it considerably a lot quicker and less difficult for models and merchants to supply these unforgettable activities although driving conversions.”

About Electronic Wave Engineering

Digital Wave Technological innovation helps manufacturers and vendors in accelerating omnichannel growth and immediate-to-consumer digital profits, advertising and marketing, and merchandising. Digital Wave’s revolutionary Omni-Product or service System unifies the full product or service journey from product generation, product details enrichment, administration, and syndication (PIM/MDM), setting up, pricing, and merchandising. The only item alternative system designed with complete AI, automation, and configurable workflow, Digital Wave will allow brands and vendors to centralize, arrange, enrich, products, and publish products articles easily and efficiently.

The results? Enhanced pace-to-marketplace and amplified channel distribution of new things, decreased returns and labor expenses, improved collaboration between internal groups and suppliers, and a additional persuasive shopper experience. Find out extra about how Digital Wave can noticeably affect your company’s base line at

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Tori Hamilton
Advertising Professional, Digital Wave Technology
[email protected]

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A new wave of lo-fi games is reshaping horror

Something writhes in video game horror’s dark underbelly; it has been doing so for years.

But lately, convulsions have grown violent and the hideous mass threatens to spill over into the mainstream where more respectable nightmares reign. The likes of Resident Evil and Alan Wake are now adhering to the same rules governing spectacle as the latest FIFA or Call of Duty installment, terrifying you at pristine 4K resolutions. This is the ninth console generation currently shaping our entertainment landscape, after all, and there are certain expectations as regards visual fidelity. Have you seen how the sun’s rays reflect on Castle Dimitrescu’s marble floors?

New retro horror scoffs at such notions of verisimilitude. It will draw the curtains to keep volumetric lighting out and puke all over the exquisite tiling so you’re not distracted by its intricate patterns. A steady procession of brash alternatives to the handful of dominating franchises (as well as the mid-budget imitations) has been making its presence felt recently. These games are inspired by long-obsolete genres implementing unconventional mechanics and evoking memories from the medium’s rich past. Wildly divergent, this new generation of lo-fi horror games is united by a shared philosophy: treating earlier, era-specific styles from the crude polygons of the original PlayStation to 1-bit monochrome palettes not as intermediary failures on the path to some dubious ideal of “realism,” but embracing them as valid aesthetic springboards in their own right.

And people have been paying attention. In the last couple of years, the scene has exploded. Puppet Combo — who has been turning his favorite childhood VHS slashers into low-poly gore-fests for about a decade — has just started his own production company, Torture Star Video, mobilizing his popularity to highlight the talents of other creators in the niche. Two ongoing anthology series, The Haunted PS1 Demo Disc and Dread X Collection, have revitalized a format oddly neglected in the medium. And themed game jams have imposed time and theme constraints on developers consistently producing some of the most imaginative work in the field, exemplified by Teebowah’s Game Boy-inspired creepy excursion in Fishing Vacation and Ben Jelter’s trailer-park enigma of Opossum Country. But what has prompted the sudden surge of popularity for such archaic iconography? And why the disproportionate focus of such efforts on horror?

Dread Delusion.

A partial answer to the first question is glaringly obvious. Nostalgia has emerged as a pervasive cultural force in the last decade, from synthwave YouTube playlists to Stranger Things. Why should gaming be exempt from its influence? Under the alias -IZMA-, Adam Birch released Deadeus for the Game Boy in 2019, a Lovecraftian small-town mystery in the vein of classic JRPGs. He admits nostalgia is part of what motivates him. “When I was a kid growing up, I had a Game Boy and had friends with Mega Drives and SNES. That era is seared into my brain because of [these consoles]. It stands to reason that, when people finally achieve the ability, they’d

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