‘Journey’ Made a Convincing Case That Video Games Could Be Art

‘Journey’ Made a Convincing Case That Video Games Could Be Art

To borrow internet parlance for a moment, Journey is a video game designed to hit you right in the feels. You play as an androgynous character dressed in a sweeping red robe, dwarfed by stark landscapes of sand and snow. Pushing the PlayStation controller’s left analog stick, you move forward, slowly at first, and then, later in the game, with exuberant speed, as if you’re surfing. Most of the time you’re alone, but if you’re lucky, you’ll come across another figure, its silhouette fluttering in the distance. You might travel together for a few minutes and then part ways, or perhaps you’ll reach the end of the game in one another’s company. Regardless, this time will feel almost miraculous—a chance encounter at the very edge of the world.

The game’s setting gleams with flecks of Gustav Klimt gold while a single towering mountain dominates the horizon. The game is called Journey for a reason, and its deliberately allegorical story curves toward tragedy, as if this is the fate awaiting us all. Unlike most games, you die only once. Rather than a cheap metaphor for failure, it’s something heavier—a crescendo, an act of self-annihilation.

Now, it’s widely accepted that games can move us in ways similar to novels, movies, or music, but in March 2012, when Journey came out on PS3, this simply wasn’t the case. Sure, there were the works of Fumito Ueda, Ico and Shadow of the Colossus—stark, artful games of the aughts from Japan that tugged more on the heartstrings than the itchy trigger finger. So too had the rise of independent games from 2008 onward given birth to a slew of newly personal titles such as Braid. Journey, however, felt different—a video game with levels, an avatar, and enemies, but that, mechanically, eschewed almost all else to focus entirely on movement. The game had cutscenes, but these were reserved for establishing shots of glinting sand rather than moments of genuine dramatic thrust. What Journey achieved—which few, if any, video games had before—was giving you a lump in your throat while you actually interacted with it. This was a big deal.

In this way, Journey helped crystallize the idea that video games could and should be more. In 2007 and 2010, respectively, Bioshock and Red Dead Redemption, games with knotty philosophical questions at their violent cores, had pushed the blockbuster shooter and open-world adventure into newly grown-up territory. But these were also time-consuming experiences that asked you to sink tens of hours into them to get to their narrative payoffs. Journey, by comparison, could be finished in 90 minutes, the length of a film. Certain kids, myself included, grew up convinced of video games’ artistic merit but lacked a work to express this conviction succinctly. Journey was the perfect title to convert churlish nonbelievers—our parents, for example.

I wasn’t the only one who felt this way. Gregorios Kythreotis, the lead designer of 2021 indie breakout hit Sable, remembers it like this, too.

Read More

Convincing Your Business Leaders to Spend in New Technology

Convincing Your Business Leaders to Spend in New Technology

Human conclusion creating is a challenging phenomenon. A lot of scientific studies on the subject highlight the parameters defining our mental procedures, even if they can’t completely clarify them. These research often locate that we can be guided to an consequence that we know is against our finest interests. And this is the case in business, much too.

It is uncomplicated to perspective company choice building as anything steeped in thorough consideration — a binary procedure led by facts and greatest exercise. However, businesses are in the end run by human beings. Commercial development is decided by the alternatives that we make, possibly by itself or as a group.

As a final result, the unpredictability of the human mind can influence a vary of business enterprise selections. This is even much more pronounced when processing the results of technological know-how-connected conclusions, which teases out every single dimension of our psyche. This is since for lots of businesses, particularly tiny and mid-sized corporations, new tech is continue to incredibly significantly a leap into the unknown.

In some cases, when faced with a difficult determination, we need a catalyst to pressure us to make it. The Covid-19 pandemic, for instance, accelerated technological innovation adoption in many organizations, who took the leap and embraced new electronic applications to endure. Though numerous smaller-to-medium-sized enterprises (SMEs) established up internet sites or e-commerce platforms to approach on line orders, a substantial part were being less inclined to consider the plunge.

I a short while ago collaborated with Xero on a behavioral science analyze that explored the psychological limitations to digital adoption. It uncovered that there remains a resistance to adjust and a skepticism toward technological know-how that prevents popular uptake. This is inspite of the clear benefits it delivers.

The Variables Driving Electronic Apathy

Though six out of 10 organizations claimed to be self-assured when embracing new technological know-how, there was also a very clear feeling of apathy, with only a few out of 10 contemplating by themselves even worse off if electronic expenditure is postponed.

It’s no shock that variables these as charge, and the availability of competent workers, can stall the pursuit of digital methods. Additional stunning, on the other hand, was the observed inertia close to technology (specifically at periods that necessitate digitalization to keep on being agile), which can be defined by psychological variables keeping small business leaders back again.

Knowing Resistance to Modify

Immediately after a turbulent pair of years, from the pandemic to political upheaval, you may possibly imagine that mid-sized enterprises would be accustomed to regular modify. Given the around-continuous condition of flux, it would be reasonable to assume that they may possibly be additional inclined to embrace new procedures or tools to get on their own back again on keep track of, adapt and thrive in an growing electronic overall economy.

In its place, lots of nonetheless opt to keep the status quo. In accordance to the Xero review, a good quantity of firms nonetheless grapple with the

Read More