The new worst gaming trend: killing our favorite games to replace them with sequels

The new worst gaming trend: killing our favorite games to replace them with sequels

There used to be a game called Counter-Strike: Global Offensive. You might’ve heard of it—one of the most popular games of all time, played by hundreds of thousands of people every day for over 10 years, the reason every shooter has gun skins now. Anyways, Valve deleted it last month and replaced it with Counter-Strike 2.

That is absolutely wild to think about. One of the biggest games of our time has essentially been swept under a rug, or more accurately, banished to the properties tab of CS2 with broken matchmaking and nothing but community surf servers left to maintain a pulse. 

Years of living in the live-service era have conditioned us to embrace change in our favorite games. We herald the arrival of reworks that transform how games are played, celebrate when longtime bugs are finally squashed in patches, and sometimes have to accept the permanent removal of features we like. 

Sometimes we’re happy about changes, sometimes we rail against them. But what happened with CS:GO and Overwatch—entire games being swallowed up, diminished, or outright deleted in favor of a sequel—is not good for anything, except keeping costs down at some of the biggest and most successful publishers and developers. It’s a nightmare for PC gaming preservation and a huge disappointment for the dedicated players who keep these games funded in the first place.

Some of the biggest games of our time are being wiped off the internet for no good reason, and it’s time to raise the alarm.

????????stop it????????

The worrying trend of throwing games into the virtual incinerator once their sequels come around began with Overwatch 2. Blizzard spent three years failing to accurately explain what a sequel to its live-service FPS would look like, which in retrospect probably happened because Blizzard itself wasn’t quite sure either. At first, Overwatch 2 was to be a completely separate full-priced game with a singleplayer campaign, co-op missions, and multiplayer backwards-compatible with Overwatch 1. We all know how badly the PvE stuff went down, but as we learned more about Overwatch 2 over three years, Blizzard began to indicate it saw no distinction between Overwatch 2 and its predecessor.

(Image credit: Tyler C. / Activision Blizzard)

It happened slowly:

  • November 2019: Overwatch 2 is announced as a separate game that would coexist with Overwatch 1.
  • November 2019: In an interview, then-game director Jeff Kaplan says Overwatch 1 and 2 will eventually merge to maintain competitive parity. This does not come up again for years, and Blizzard continues to market Overwatch 2 as its own product.
  • March 2022: Blizzard changes its mind, decides to decouple Overwatch 2’s PvE and PvP content so it can release the game sooner. This confuses everybody. It’s still not clear which parts of Overwatch 2 will be paid content, and if all PvP content is compatible with Overwatch 1, what is the point of having an Overwatch 2?
  • April 2022: Overwatch 2 holds its first PvP beta, and we notice that not only does Overwatch
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15 Worst Items About Retro Gaming

15 Worst Items About Retro Gaming

Passwords you will by no means don’t forget, memory playing cards that constantly needed to be managed, on-cartridge will save that have been simply corrupted, accidentally overwriting constrained help save places, game titles that only let you preserve in really specific places…trying to decide up where you remaining off in most retro video games was generally either extremely hard or so discouraging that you sooner or later uncovered to settle for that any sum of development could easily be lost eternally. 

Friday the 13th NES

2. Unnecessarily Tricky and Confusing Games

At this position, it looks fair to say that the issue of retro gaming difficulty is destined to be divisive. For some, the “NES Hard” era (and subsequent versions of that generational strategy) was a glorious time for avid gamers who wanted to regularly exam their competencies and limits. For other folks, it was a time of seemingly difficult game titles that felt like a punishment.  

As is usually the situation, the real truth of this debate falls somewhere in the center. Certainly, a effectively-crafted amount of trouble can increase an experience, but let’s not faux that is what all retro games had been giving. A single-strike deaths, new player traps, and irritating platforming puzzles ended up all hangovers from an era of arcade gaming exactly where most machines ended up developed to deprive you of as lots of quarters as doable although leaving you with the fake perception that you can get it right on the upcoming run. 

Nonetheless, I have by no means read any person productively protect the period of genuinely bewildering online video game design and style. A breathtaking range of retro titles often presented you with challenges that defied all logic and were effectively not possible to prevail over if you did not have a guideline. Head you, I’m not just speaking about journey recreation puzzles. Attempting to only get from just one location of a display screen to another in specific NES and SNES titles was frequently as demanding as beating some of the most glorified hard game titles of these eras. 

Harvest Moon SNES

1. Not Staying Equipped To Uncover The Video game You Truly Want

Despite the fact that significantly of this record is not presented in any unique order, I truly do feel like this was the worst detail about retro gaming. At the extremely the very least, it’s the worst factor about retro gaming that number of men and women talk about. 

Let us say you’ve just read about this video game that appears completely amazing and you want to have it right absent. For me, it was Harvest Moon. I examine about the video game in Nintendo Electricity, and anything about it spoke to my SimCity-loving heart. Regretably, I was hardly ever in a position to uncover a duplicate of Harvest Moon. I could not locate want to lease, I couldn’t uncover one particular to obtain, and I in no way realized any one who owned or even played it. 

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Pushing Buttons: from the Witcher to Uncharted, these are the finest (and worst) video games about appreciate | Game titles

Pushing Buttons: from the Witcher to Uncharted, these are the finest (and worst) video games about appreciate | Game titles

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Welcome again to Pushing Buttons! In the spirit of carrying my perennial true-globe lateness over into this newsletter, let’s chat about like, even however it is now 15 February and anyone will instantaneously neglect about romance again till this time subsequent year. As 500 various content will currently have reminded you this 7 days, so substantially of the art that we human beings make is about wanting a person you just cannot have, getting another person you really do not want, lacking an individual you when had, or sometimes even how much we like human being/people today we’re in fact with. Not so with video clip online games, however. Video games are different. Really couple of of them are preoccupied with enjoy.

This would customarily be the put for a cruel joke pointing out that that’s most likely for the reason that no person who makes or performs video game titles at any time receives laid, but come on, it is 2022 and we have definitely still left these dumb stereotypes in the 90s. I do question why so few video games actually have interaction with this fundamental part of the human practical experience, although. I have played video game titles A ton in states of heartbreak or infatuation, but typically to get myself absent from the frustrating inner thoughts I was going through at the time, not to take a look at them.

The issue with online video game like stories is that they typically revolve all around participant decision. In a game, whether or not it is a dating sim or Dragon Age or Harvest Moon, you normally opt for whom you’re likely to romance, and then it just … comes about. In Mass Result you may possibly have to do a few of missions to enable your alien crush out very first in advance of they’ll bounce into bed with you, and in Harvest Moon you have to give a potential husband or wife about 400 items before they’ll give you the time of day – but you just cannot seriously fail at video clip game associations. The enjoyment is in finding your goal. Even in The Sims, if you have acquired two minor laptop or computer people today with absolutely opposite personalities who can scarcely speak to each other, a seriously decided participant can ordinarily even now marry them off, like some megalomaniacal matchmaker.

By natural means, this is not how human interactions do the job. They are not often so transactional. So a lot artwork has been made about enjoy exactly for the reason that it is particularly unpredictable, and people today so almost never get what they

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