The Worldwide Gaming Gadgets Industry is Expected to Reach $166.9 Billion by 2031

DUBLIN, Dec. 9, 2022 /PRNewswire/ — The “Gaming Gadgets Market By Gadget Type, By End Use, By Age Group, By Distribution Channel: Global Opportunity Analysis and Industry Forecast, 2021-2031” report has been added to  ResearchAndMarkets.com’s offering.

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The gaming gadgets market size was valued at $52.6 billion in 2021, and is estimated to reach $166.9 billion by 2031, registering a CAGR of 12.7% from 2022 to 2031.

A gaming gadget is an electronic device which is paired with PC or a console. There exist many other gaming accessories which supports the gaming gadget like keyboards, mice, and headsets, which improve your overall gaming experience and performance. In addition, gaming keyboard and mice are diverse from standard ones as they prioritize things like agility, speed, and responsiveness.

Technological advancements are boosting the market growth. For instance, as of March 2021, the latest home video game console1 devices on the market are Microsoft’s Xbox Series X/S and Sony’s PlayStation 5 (PS5), both of which were introduced in November 2020.

Each has a keen edition for downloading online games, as well as an edition with a traditional disk drive. This reflects the changes in lifestyles accompanying such factors as the improved speed of home internet connections. Meanwhile, Nintendo has seen a steady increase in sales of the Nintendo Switch since its 2017 launch, and has also launched the Nintendo Switch Lite in 2019, which is an inexpensive model that only supports handheld play mode and is not compatible with the Nintendo Switch dock for enabling TV output.

With the advent of cloud gaming, which allows users to play games on any device, console manufacturers will be required to find ways to emphasize the value and appeal of consoles’ unique qualities. Consoles are devices that are fundamentally optimized for playing games, and console manufacturers may need to pursue directions that leverage this characteristic by creating ‘experiences that amaze users’. There is also the view that the ‘experiences’ here are not necessarily limited to high-end technology. The creation of new experiences through the combination of peripheral devices could also be said to represent new value.

Gaming gadgets are specialized equipment that require advanced technologies and compatible hardware and software in order to function properly. Many players in the gaming gadgets market are trying to deliver top of the line, premium products and hardware components for gaming as they provide the best experience and functionality while gaming. However, the integration of newer technologies into these gadgets also substantially raises the price of the devices, which may hamper customer purchase decisions. 

The gaming gadgets market is segmented into gadget type, end user, age group, distribution channel, and region. By gadget type, the gaming gadgets market is classified into consoles and personal computers. Depending on age group, the market is categorized into below 20, 21-35, and 35 and above. By end user, the gaming gadgets market is classified into commercial and residential users. According to distribution channel, the market is segmented into

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Global Radiation-Hardened Electronics Market to Reach $1.6 Billion by 2027 at a CAGR of 3%

DUBLIN, Sept. 5, 2022 /PRNewswire/ — The “Radiation-Hardened Electronics Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com’s offering.

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The global radiation-hardened electronics market reached a value of US$ 1.3 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 1.6 Billion by 2027, exhibiting a CAGR of 3% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

Radiation-hardened electronics refer to various electronic components, packages and products that are primarily used for high-altitude applications. The materials used for the manufacturing of such components include silicon, silicon carbide, gallium nitride and hydrogenated amorphous silicon.

These components are resistant to the damage caused by ionizing and high-energy radiations, and gamma and neutron radiation emitted by nuclear reactors. They are widely employed in satellites, aircraft and nuclear power plants in the form of switching regulators, microprocessors and power supply devices. Owing to this, they find extensive applications across various industries, including aviation, space, military and defense.

The global market is primarily being driven by the increasing number of space missions and exploratory activities. In line with this, the rising demand for communication satellites for intelligence, surveillance and reconnaissance (ISR) operations is also providing a boost to the market growth. Radiation-hardened electronics is crucial for protecting electronic equipment from physical damage and failure caused by harmful radiations in outer space.

Furthermore, widespread product adoption for manufacturing power management devices is creating a positive impact on the market. These electronics are also used to manufacture diodes, transistors and metal-oxide-semiconductor field-effect transistors (MOSFET) for various defense and military applications.

Additionally, various technological advancements, such as the development of highly reliable integrated circuits and improvements in the field-programmable gate array (FPGA) technology, are creating a positive outlook for the market. Other factors, including significant growth in the electronics industry and extensive research and development (R&D) activities, are projected to drive the market further.

Key Market Segmentation:

The publisher provides an analysis of the key trends in each sub-segment of the global radiation-hardened electronics market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on product type, material type, technique, component type and application.

Breakup by Product Type:

  • Custom Made

  • Commercial-Off-the-Shelf

Breakup by Material Type:

  • Silicon

  • Silicon Carbide

  • Gallium Nitride

  • Others

Breakup by Technique:

  • Radiation Hardening by Design (RHBD)

  • Radiation Hardening by Process (RHBP)

  • Radiation Hardening by Software (RHBS)

Breakup by Component Type:

Breakup by Application:

  • Space Satellites

  • Commercial Satellites

  • Military

  • Aerospace and Defense

  • Nuclear Power Plants

  • Others

Breakup by Region:

  • North America

  • United States

  • Canada

  • Asia Pacific

  • China

  • Japan

  • India

  • South Korea

  • Australia

  • Indonesia

  • Others

  • Europe

  • Germany

  • France

  • United Kingdom

  • Italy

  • Spain

  • Russia

  • Others

  • Latin America

  • Brazil

  • Mexico

  • Others

  • Middle East and Africa

Key

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Gaming Gadgets Market to Reach $166.96 Billion, Globally, by 2031 at 12.7% CAGR: Allied Market Research

Increase in interest in gaming and gaming devices, rapid increase in the number of e-sports orgs and content creators, and easier access to gaming devices drive the growth of the global gaming gadgets market.

PORTLAND, Ore., Aug. 29, 2022 /PRNewswire/ — Allied Market Research published a report, titled, “Gaming Gadgets Market by Gadget Type (Console, PCs and Laptops), by End Use (Residential, Commercial), by Age Group (below 20, 21 to 35, 35 and above), by Distribution Channel (Specialty Stores, Independent Retailers, Online Sales Channels, Others): Global Opportunity Analysis and Industry Forecast, 2022-2031“. According to the report, the global gaming gadgets industry generated $52.70 billion in 2021, and is anticipated to generate $166.96 billion by 2031, witnessing a CAGR of 12.7% from 2022 to 2031.

Prime determinants of growth

Increase in interest in gaming and gaming devices, rapidly increasing number of e-sports orgs and content creators, and easier access to gaming devices drive the growth of the global gaming gadgets market. However, integration of newer technologies into these gadgets also substantially raises the price of the devices, which may hamper customer purchase decisions, thus can restrict the market growth. Moreover, inclination of businesses toward cost-effective gadgets, strong growth in research & planning, and emerging technological infrastructure are expected to present new opportunities in the coming years.

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Covid-19 Scenario

  • The outbreak of the Covid-19 pandemic had a positive impact on the global gaming gadgets market, owing to the growing interest in gaming and gaming devices among consumers during the lockdown.
  • However, the global gaming gadgets market was obstructed operationally, economically, and socially during the pandemic. The industry remained under huge pressure due to several factors such as disruptions in the supply chain, low human resources, and less production capacity.
  • Nevertheless, in the post-pandemic period, the market recovered quickly.

The Commercial segment to maintain its leadership status throughout the forecast period

Based on end use, the commercial segment held the highest market share in 2021, accounting for more than half of the global gaming gadgets market, and is estimated to maintain its leadership status throughout the forecast period. Several content creators and entrepreneurs have come together in order to create organizations called e-sports orgs that are solely dedicated to gaming. This has led to an increase in the number of people who are entering into gaming content creation and e-sports, which, in turn, led to an increase in the sales of gaming devices. However, the residential segment is projected to manifest the highest CAGR of 13.3% from 2022 to 2031. The increasing interest in building custom PCs as a hobby and for personalized gaming experiences among consumers is leading to a heavy increase in sales for residential gaming devices.

The 21 to 35 segment to maintain its lead position during the forecast period

Based on age group, the 21 to 35 segment accounted for the largest share in 2021, contributing to nearly half of the global gaming gadgets market, and is projected to maintain

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Global Electronics Manufacturing Services Market to Hit Sales of $740.4 Billion By 2028

SkyQuest Technology Consulting Pvt. Ltd.

Global electronics manufacturing services market was valued at USD 476.5 billion in 2021, and it is expected to reach a value of USD 740.4 billion by 2028, at a CAGR of more than 6.50% over the forecast period (2022–2028).

Westford, USA, Sept. 06, 2022 (GLOBE NEWSWIRE) — In a world where electronics are becoming more and more pervasive, the demand for electronics manufacturing services market is continuing to grow. This is likely due to the ever-growing popularity of products such as smartphones, smart TVs, laptops, ovens, refrigerators, ACs, and tablets, as well as the increasing demand for faster and more efficient production processes. As a result, there is an increasing need for companies who can efficiently produce these types of devices.

One of the biggest benefits of using an electronics manufacturing services provider is their ability to quickly and efficiently adapt to changes in demand. This means that they can quickly ramp up or down production capabilities as needed, which can be essential in a rapidly-changing market like electronics. In addition, many providers in the global electronics manufacturing services market have extensive experience in producing various types of electronic devices, which can give them an advantage when it comes to creating specific designs. As a result, several companies have outsourced their electronics manufacturing to third-party suppliers.

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The increasing demand for electronics manufacturing services has led to several companies offering these services at lower prices than the traditional suppliers. This growing trend may prompt more companies to outsource their electronics production in the near future. To compete in the electronics manufacturing services market, SkyQuest has identified various factors that affect business operations and compel them to opt for electronic business services:

  • Lower costs associated with outsourcing

  • Ability of supplier to meet customer’s specifications

  • Supplier’s experience in producing electronic products

  • Availability of qualified personnel

  • Domestic or international sourcing

SkyQuest has published a report on global electronics manufacturing services market. The report provides a detailed market analysis about key companies, market share, market dynamics, competitive landscape, trends, opportunities, current growth momentum, shifting consumers preference, pricing analysis, government regulation, supply chain analysis, and import-export data, among others.

India is becoming Hub for Electronic Manufacturing Services

The growth of the Indian electronics manufacturing services market is driven by strong prospects for the market, strong government support and an expanding pool of skilled workers. Indian companies are now focusing on e-commerce and other non-traditional markets as they strive to expand their product portfolios and global reach. This shift is helping to drive down costs and create a more efficient supply chain for products that increasingly rely on electronic components.

It has been found in SkyQuest study on electronics manufacturing services market that over 60% Indian are likely to be a part of the consuming class by 2029. Also, India, along with China and other nations in the Asia Pacific region, would account for 50% of the world’s growth in private consumption between

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Gaming Gizmos Current market is approximated to reach $166.96 billion by 2031 |India , South Korea ,China is foremost Market

Gaming Gadgets -amr

Rising technological infrastructure are expected to offer you important progress options for the industry in Asia-Pacific

POTLAND, 5933 NE Get SIVERS Push, #205, OR 97220, UNITED Point out, July 21, 2022 /EINPresswire.com/ — Asia-Pacific is the dominant location in world-wide gaming gadgets market owing to the truth that big amount of populace is energetic on social media and existence of developing countries these types of as India, China, South Korea, and some others. In addition, surge in Gaming Devices Marketplace Need, inclination of organizations towards charge-efficient devices, robust growth in exploration & scheduling, and emerging technological infrastructure are anticipated to provide considerable expansion prospects for the sector in Asia-Pacific. In accordance to a new report posted by Allied Industry Analysis, titled, “Gaming Devices Current market,” The gaming gizmos sector measurement was valued at $52.70 billion in 2021, and is approximated to access $166.96 billion by 2031, developing at a CAGR of 12.7% from 2022 to 2031.

Gaming has turn out to be one particular of the most important forms of leisure in the earth in the last couple of a long time. Many shoppers, in particular lesser little ones and teenagers, are turning to gaming as their primary source of fun and leisure. Game titles like Fortnite, Minecraft, Entire world of Warcraft, and Player Unknown’s Battlegrounds are getting well known in households across the earth. Thanks to the rise of gaming as a trend, the sales of gaming equipment are heading up, as these styles of equipment are demanded to engage in online games with the best efficiency outputs and the best possible graphical options. Gaming as articles and media has turn out to be very well-liked in current a long time. Numerous allows gamers, Youtubers, and streamers are actively engaged in generating material dependent on gaming and gaming equipment. On top of that, a lot of of these written content creators and business people have arrive collectively in order to produce corporations called e-sporting activities orgs that are entirely dedicated to gaming. This has led to a significant boost in the amount of people that are moving into into gaming information generation and e-sports activities, which has led to an improve in the product sales of gaming gadgets, as gaming gadgets are demanded to create these types of variety of written content. Numerous material creators especially invest in several gaming PCs and consoles in order to make all kinds of gaming connected content that may possibly be exceptional to selected platforms, which is even more boosting the sales of gaming products.

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Gaming gizmos are specialized tools that have to have superior systems and appropriate components and software in get to operate thoroughly. A lot of players in the gaming devices sector are striving to provide best of the line, premium products and hardware components for gaming as they give the greatest expertise and operation whilst gaming. Nonetheless, the integration of more recent technologies into these gizmos also

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The World wide Printed Electronics Marketplace dimensions is envisioned to reach $31.6 billion by 2028, mounting at a market place growth of 20.1% CAGR for the duration of the forecast period

ReportLinker

Printed electronics refers to a team of printing strategies for generating electrical units on a selection of substrates. Monitor printing, offset lithography, flexography, gravure, and inkjet are examples of frequent printing equipment correct for defining patterns on the material.

New York, June 28, 2022 (World NEWSWIRE) — Reportlinker.com announces the launch of the report “World Printed Electronics Market place Dimensions, Share & Field Traits Analysis Report By Substance, By Technologies, By Product, By Regional Outlook and Forecast, 2022 – 2028” – https://www.reportlinker.com/p06289282/?utm_supply=GNW
These are minimal-expense procedures by digital-marketplace criteria. Passive or energetic units, like slim-movie transistors, capacitors, coils, and resistors, are produced by depositing electrically working optical or electronic inks on the substrate. In accordance to some teachers, printed electronics would empower popular, low-charge, lower-effectiveness electronics for low-performance apps like flexible displays, smart labeling, colourful and animated posters, and active clothes.

Plastic or organic and natural electronics, in which just one or a lot more inks are produced of carbon-dependent chemical substances, are in some cases connected with the time period printed electronics. These other words refer to the ink product, which can be used through solution, suction, or other approaches. Printed electronics, on the other hand, specify the system and can use any solution-based material, issue to the certain standards of the printing method used. Organic semiconductors, metallic conductors, inorganic semiconductors, nanoparticles, and nanotubes are all examples of this.

Almost all industrial printing systems are made use of in the preparation of printed electronics. Printed electronics, like classic printing, lays ink layers one particular on leading of the other. The field’s most essential duties are the coordinated development of printing processes and ink materials. The most sizeable benefit of printing is minimal-value mass manufacturing. Mainly because of the less costly price tag, it could be used in extra purposes. RFID know-how, for case in point, supplies contactless identification in transportation and trade. Printing has very little influence on overall performance in some parts, these kinds of as light-weight-emitting diodes. Electronics can be printed on curved surfaces using versatile substrates, for instance, photo voltaic cells on car roofs. Conventional semiconductors normally justify their substantially higher expenditures by supplying much greater functionality.

COVID-19 Effects

The COVID-19 pandemic triggered severe hurt to companies all over the planet, which inevitably resulted in a big downfall of the throughout the world financial system. All through the distribute of the COVID-19 pandemic, governments all over the globe imposed stringent lockdown in their international locations. The lockdown scenario brought about a short-term shutdown of several organizations as effectively as producing units, which posed a obstacle of low manufacturing of merchandise and solutions. What’s more, the throughout the world offer chain was also demolished owing to demanding travel limits enforced by governments. These polices critically devastated a variety of industries all in excess of the entire world.

Marketplace Development Things

Expanding adoption of printed electronics in the automotive & transportation sector

The most important conclude-user of printed electronics are transportation and auto industries. The thinness, resilience,

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