After George Floyd’s murder, police built a secretive surveillance machine that lives on

After George Floyd’s murder, police built a secretive surveillance machine that lives on

The next day, school was canceled. In response to the chaos of the previous night, the Brooklyn Center City Council hurried to pass a resolution banning aggressive police tactics such as rubber bullets, tear gas, and “kettling,” in which groups of protesters are blocked into a confined space. A curfew was also put into effect from 7 p.m. to 6 a.m. The council’s resolution went into effect by nightfall on the 12th, but police continued using the banned tactics and munitions. That night, approximately 20 businesses in the area were broken into.

As part of the operation, Minneapolis Police also summoned helicopters from Customs and Border Protection (part of the US Department of Homeland Security). The presence of circling aircraft would become a hallmark of Operation Safety Net. During the peak of the protests, the helicopters came and went from a difficult-to-access industrial area near the Mississippi River between Brooklyn Center and Minneapolis, flying at high altitudes to avoid detection.

On at least two nights during the height of the protests, which spanned nearly 10 days, law enforcement briefly detained and took detailed photographs of credentialed members of the press who were covering the events.

The ACLU, along with pro bono lawyers from private law firms Fredrikson & Byron P.A. and Apollo Law, recently settled a class action lawsuit against the Minnesota State Patrol over its treatment of journalists during the protests. The settlement requires the city to pay $825,000 to injured journalists, and a federal judge ordered an injunction lasting six years that prohibits Minnesota policing agencies from attacking and arresting journalists, or ordering them to disperse from the scene of a protest. (Similar allegations are still being pursued against the city of Minneapolis and several officials.)

On April 15, more than 75 community organizations, including the ACLU, issued a joint statement calling for the state to end OSN. “The state’s use of force against Minnesotans exercising their First Amendment rights in Brooklyn Center and militarization of our cities in response to police violence is wrong, traumatizing, and adding to the public health crisis of COVID, police brutality, and systemic racism,” the statement read. It called out the “continued use of militaristic tools of oppression to intimidate and halt peaceful, if justifiably angry, protest.” The NAACP also called for a stop to Operation Safety Net via Twitter.

The Minneapolis Legislative Delegation, a group of state legislators, sent a letter to Minnesota governor Tim Walz condemning OSN and asking for a “reevaluation of tactics.” Congresswoman Ilhan Omar also criticized OSN, likening it to “a military occupation” and calling on Walz and Minneapolis mayor Jacob Frey to “stop terrorizing people who are protesting the brutality of state sanctioned violence.” On April 22, the US Department of Justice announced an investigation into the Minneapolis Police Department, citing a possible pattern of excessive use of force including in response to protests. The investigation is ongoing.

All told, the operation cost tens of millions of public dollars, paid by the participating

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God of War’s no-cut camera built incorporating ultrawide support incredibly demanding

God of War’s no-cut camera built incorporating ultrawide support incredibly demanding

God of War’s Computer system port is an increased model of a fantastic video game, with a couple of features we adore to see on Personal computer like DLSS upscaling, a versatile FPS limiter, and ultrawide assistance. That past a single was a no-brainer inclusion for God of War’s builders as they started off operate on the Computer variation of the video game, direct UX designer Mila Pavlin informed me. “I consider this is just a remarkable recreation for the widescreen structure,” Pavlin said. “It has all those big vistas, the huge sweeping moments, and the cinematics that participate in to that… So I imagine that was something that was truly crucial to the staff, as we were being searching at how to existing the video game in the ideal probable way.” 

For UI designers, producing a match operate well in ultrawide contains some pretty noticeable duties. You have to ensure that UI features that are ‘pinned’ to the corners of the monitor in 16:9 aren’t uncomfortably out of perspective on a 21:9 monitor. But that’s just a single of the concerns developers have to deal with to make ultrawide work. The industry of look at at that wider facet ratio can be a massive dilemma for online games that ended up initially only constructed to support normal widescreen.

“It truly is not just setting resolution and accomplished. I desire it was that easy,” said Matt DeWald, the senior technical producer on God of War’s Personal computer port. If you widen the component ratio without the need of expanding FOV, it just won’t seem rather right to our brains. But at the time you widen the FOV, you commence viewing items that you had been in no way meant to, like in negative ‘HD remasters’ of aged Tv set displays.

“Now you will find all this stuff that was on the edge and minimize off on 16:9 that now is in the scene,” DeWald said.  “Like ‘Oh no, Atreus is warping by means of the scene because he is finding into posture.'”

“So you had to go back again and animate all all those factors. It demanded enjoying by the whole activity. And not just cinematics because we’re a no-slice camera, correct, it is really the one particular shot the full way. So it’s seriously taking part in via the full game… all these managed camera moments, like when Kratos is making an attempt to kill one thing and he goes into a locked animation, the camera’s controlled to that scene, or you will find some gameplay instant exactly where a little something demonstrates up like the Draugr popping out and Kratos whipping out the axe and it frosting up.

“Those people usually are not cinematics per se, they are just gameplay moments. You’ve acquired to go via all of individuals and check to see: Was there a Draugr on the facet of the display that popped into visibility due to the fact he’s heading to be attacking from

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Scientists built a computer model of ‘Dune’ to see whether humans could live there

Scientists built a computer model of ‘Dune’ to see whether humans could live there

You can now see for yourself if the desert planet of the sci-fi film “Dune” is actually liveable by humans.

Scientists with expertise in climate modeling created a visual simulation of Arrakis, the far future desert planet that the movie “Dune” takes place in.

Users can manipulate different settings of the simulation by changing weather conditions and seeing how Arrakis changes in real-time.

The creators of the simulation outlined how they were able to create this unique model on The Conversation. They started with a climate model used mostly to predict weather and climate on Earth. Then, they input certain characteristics of Arrakis, based on Frank Herbet’s novels, like the planet’s topography, orbit and atmosphere. 

After plugging in all of Arrakis’ elements, the scientists found that the imaginary planet is, “basically plausible.” 


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The simulation would get temperatures in the tropics up to 115 degrees Fahrenheit in the summer months, and would not go below 59 degrees Fahrenheit in the winter time, pretty similar to Earth’s seasonal average temperatures. 

One bigger discrepancy is rain, which Herbert’s books say isn’t possible on Arrakis. However, scientists found in their simulation that there are in fact very small amounts of rainfall possible. 

They also found that the mid-latitudes and polar regions, where most people on Arrakis live, have pretty extreme temperatures. Summer temperatures here can get up to 158 degrees Fahrenheit and winter temperatures would also get incredibly cold, down to -40 degrees in the mid-latitudes and -103 degrees in the polar region. 

But, based on Herbert’s novels, all humanoid life on Arrakis that are outside of habitable zones wear “stillsuits,” which are designed to keep people cool and reclaim body moisture. 

All around, Herbert’s creation of Arrakis is pretty accurate, especially given he wrote the first “Dune” novel in 1965. 


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https://thehill.com/changing-america/enrichment/arts-culture/579167-scientists-built-a-computer-model-of-dune-to-see…

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