These gadgets will take you to a new world of gaming from your bed

Turn your room into the perfect gaming den with these buys (Picture: PinPep)

Ever wanted to have your very own gaming den with all the gadgets you could wish for?

Well, that’s more than possible in 2022, with a whole new generation of gaming tech that’s becoming more and more accessible for consumers.

From VR to the first gaming bed, there’s a whole range of stuff available for those who love to play.

So, here are the best gaming gadgets to get your mits on this Christmas.

Dreams Drift Gaming Bed

Drift off into another world (Picture: Drift by Dreams)

Putting the bed in bedroom gaming, Drift by Dreams is the UK’s first king-sized gaming bed, though it can be picked up in a small double or double too.

It comes complete with LED lights, 2.1 channel sound, charging ports, headphone holders and even a motorised TV, which theatrically rises from the foot of the bed.

With either a 32in or 43in screen – the latter climbing up to 4K resolution – it’s perfect for today’s mightiest gaming machines, and there’s an easy-access space situated below the bed for console storage.

The motorised TV can be hidden when not in use, so it doesn’t always look like a gaming bed.

We wish the LED lights changed colour and that the speaker didn’t proclaim every time we powered the bed off or on, but, those niggles aside, the Drift is a fantastically fun and indulgent option for bedroom gamers short on space to mount their TV.

Buy it for £1,799 from Dreams.

Meta Quest 2

Perfect for beginners (Picture: Meta Quest)

The Meta Quest 2 is a perfect entry point into VR gaming. Whether you’re blasting through fresh titles such as Iron Man VR (as excellent as it sounds), training with fitness games such as Supernatural or Beat Saber, or dialling out distractions for VR office time, it has everything you need out of the box.

One reason Meta’s headset is so good for beginners is it doesn’t need a computer to power it like more PC-gamer-focused, pricier alternatives. The Quest 2 runs with a standalone operating system, comes with the headset and controllers, and works wirelessly on battery power.

Buy it for £399.99 from Meta.

HTC Vive Pro 2

Just your speed (Picture: Vive)

If the idea of assembling
a monstrously powerful gaming PC doesn’t phase you, the HTC Vive Pro 2 might be more your speed when it comes to VR. This high-cost headset needs to be paired with an even higher-cost computer to crank out silky-smooth 120Hz visuals in crystal-clear 5K resolution across its expansive 120-degree field of view.

Along with the Valve Index, the Vive Pro 2 is the benchmark when it comes to VR graphics quality, and is one of the only ways you’ll get to play through stunning-looking titles such as Half-Life: Alyx and Skyrim VR.

On top of its best-in-class resolution and tracking accuracy, you can also untether the Vive Pro 2

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The Best and Coolest New Gadgets of September 2022

For more of the latest and greatest product releases, check out our full collection of the best new gear.


September is in the books — and yes, it’s officially fall. But looking back on the month that was, there were a lot of new cool gadgets that were announced this month. From all the new iPhones to Bose’s newest noise-canceling wireless earbuds, Sonos’s first “miniature” subwoofer and a lot of cool soundbars and loudspeakers, we break it all down.

(For the best announcements of last month, August 2022, click here.)

Bowers & Wilkins PX8

Bowers & Wilkins

The Bowers & Wilkins PX8 are the company’s new pair of flagship noise-canceling headphones and, at $699, they are the most expensive pair you can buy (other expensive competitors are Apple’s $549 AirPods Max and the Master & Dynamic $599 MW75.) The new headphones are essentially a higher-end model of the B&W’s recently released PX7 S2 ($399), with superior drivers and made of more luxury materials. They are available in two finishes: black or tan.

Price: $699

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Teenage Engineering PO-80 Record Factory

po 80 record factory record player

Courtesy

Teenage Engineering is well-known for its creative gadgets and its latest one is no different. The PO-80 Record Factory is a unique kind of turnable because it is capable of both cutting and then playing a vinyl record. That’s right, you can connect it to an audio device (via a 3.5mm jack) and make a vinyl record. These are tiny 5-inch vinyl records, granted, so don’t expect to record an entire album (although there is an adapter for making 7-inch records). The PO-80 Record Factory is powered by USB and has its own built-in speakers; you can also hook it up to an external speaker via a 3.5mm connection.

Price: $149

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Kindle Scribe

amazon kindle

Courtesy

One of the standouts from Amazon’s big hardware event was the Kindle Scribe. It’s the company’s newest and most high-end e-reader, but it’s most notable because it’s the first Kindle to work with a stylus (called the Scribe Pen); it attaches to the side of the Kindle Scribe and you can use it to take notes, leave page markers or even draw.

The Kindle Scribe is available for preorder and is expected to ship before the holidays.

Price: $340

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Halo Rise

amazon halo

Courtesy

The other big standout from Amazon’s big hardware event was the Halo Rise, which is a bedside alarm and sleep tracking device. The Halo Rise has a built-in light and clock that will gradually warm (mimicking the sunrise) to gradually wakes you up. It also has integrated sensors for sleep tracking; it tracks your breathing patterns as well as room conditions like temperature, light levels and humidity, and then gives you information about your sleep that you can access in Alexa app. It is not a speaker does not come integrated with Alexa, but it will work with an existing Alexa smart speaker.

The Halo Rise is available for preorder and will ship later this year.

Price: $140

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8 New Gadgets to Keep on Your Radar

For more of the latest and greatest product releases, check out our full collection of the best new gear.


This week, Amazon had its biggest hardware event of the year and announced a lot of new gadgets (you can get the full rundown of gadgets here). A YouTuber put the Apple Watch Ultra to the ultimate durability test — they smashed it with a hammer over and over again — and it fared surprisingly well. Netflix proved that it’s getting even more serious about gaming by opening a studio in Finland. And Google announced that it was shutting down Stadia, its cloud gaming platform, which it launched less than three years ago; and it will be refunding everybody’s purchases (both hardware and software).

Here’s what you need to know about all the cool new gadgets that launched this week.

Bowers & Wilkins PX8

Bowers & Wilkins

The Bowers & Wilkins PX8 are the company’s new pair of flagship noise-canceling headphones and, at $699, they are the most expensive pair you can buy (other expensive competitors are Apple’s $549 AirPods Max and the Master & Dynamic $599 MW75.) The new headphones are essentially a higher-end model of the B&W’s recently released PX7 S2 ($399), with superior drivers and made of more luxury materials. They are available in two finishes: black or tan.

Price: $699

LEARN MORE

Teenage Engineering PO-80 Record Factory

po 80 record factory record player

Courtesy

Teenage Engineering is well-known for its creative gadgets and its latest one is no different. The PO-80 Record Factory is a unique kind of turnable because it is capable of both cutting and then playing a vinyl record. That’s right, you can connect it to an audio device (via a 3.5mm jack) and make a vinyl record. These are tiny 5-inch vinyl records, granted, so don’t expect to record an entire album (although there is an adapter for making 7-inch records). The PO-80 Record Factory is powered by USB and has its own built-in speakers; you can also hook it up to an external speaker via a 3.5mm connection.

Price: $149

LEARN MORE

Kindle Scribe

amazon kindle

Courtesy

One of the standouts from Amazon’s big hardware event was the Kindle Scribe. It’s the company’s newest and most high-end e-reader, but it’s most notable because it’s the first Kindle to work with a stylus (called the Scribe Pen); it attaches to the side of the Kindle Scribe and you can use it to take notes, leave page markers or even draw.

The Kindle Scribe is available for preorder and is expected to ship before the holidays.

Price: $340

LEARN MORE

Halo Rise

amazon halo

Courtesy

The other big standout from Amazon’s big hardware event was the Halo Rise, which is a bedside alarm and sleep tracking device. The Halo Rise has a built-in light and clock that will gradually warm (mimicking the sunrise) to gradually wakes you up. It also has integrated sensors for sleep tracking; it tracks your breathing patterns as well as room conditions like temperature, light levels and

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Gaming Gadgets Market is Expected to Achieve Approximately

NEWARK, Del: , Sept. 21, 2022 (GLOBE NEWSWIRE) — According to a latest report by FMI, the global gaming gadgets market has been valued at US$ 71,305.3 Million by 2022, according to FMI and is anticipated to reach US$ 156,774.9 Million by 2032. Between 2022 and 2032, the market is expected to grow at an 8.2% compound annual growth rate (CAGR). During the assessment period, Wii devices are expected to grow at a faster-than-average CAGR of 10.8%.

Active gamers all over the world have an abundance of gaming products to choose from. They are also showing a willingness to spend money on high-end items. As a result of frequent technological innovations such as augmented reality (AR) and virtual reality, the gaming gadgets market is expanding (VR). Future Market Insights (FMI) predicts that the market may grow at a 3.8% year on year.

A surge in gaming-related content creators, such as live streamers, let’s players, and competitive e-sports players, has resulted in gaming becoming a large-scale media format. The growing number of gaming content creators is causing a boom in the gaming gadgets market, as these creators purchase multiple types of gaming devices in order to play platform exclusive games and provide various types of content surrounding these devices.

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Many competitive e-sports organisations have emerged in recent years, organising and competing in e-sports competitions for games such as League of Legends, Dota 2, TFT, and Heathstone. These competitions necessitate a large number of gaming devices, the sales of which are helping to boost the market.

Newer market innovations are critical to propelling the market forward. The release of the Steam Deck, a portable gaming console that provides PC-like performance and can also be used as a PC, is paving the way for further advancements in the gaming device market.

Key Takeaways

  • The U.S. market is expected to grow at a 6.3% CAGR during the forecast period.
  • The Japan market is expected to grow at a 9.6% CAGR during the forecast period.
  • The India market is expected to grow at a 14.1% CAGR during the forecast period.
  • With 46.3% of the gaming gadgets market, PlayStation is the market leader in the gadget type segment.
  • Home consoles accounted for roughly one-third of global gaming gadget sales and are expected to grow the fastest, at 7.1% CAGR.
  • Multi-brand store-based retailing continues to dominate the sales channel segment, accounting for a sizable 28.2% gaming gadgets market share.
  • The convenience provided by online platforms is expected to drive gaming gadgets market growth in the sales channel segment at a CAGR of 17.2%.
  • Gamers under the age of 20 accounts for a sizable gaming gadgets market share 53.9% of all devices.
  • The use of gaming devices in the home is expected to account for a sizable 70.0% gaming gadgets market share.
  • The gadgets for beginners account for 53% of the gaming gadgets market.
  • During the forecast period, the professional category is expected to grow at a faster rate, with a CAGR
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Mandating Good Interfaces On Client Electronics Gadgets

CEO of AIoT chip corporation XMOS, Mark Lippett is a engineering chief with 25 years’ experience in startup, scale-up and blue-chip providers.

Accessibility—A Increasing Concern

June 2022 observed the arrival of the deadline established by the European Accessibility Act (EAA) for EU member states to compose their have electronic accessibility procedures into regulation. This is an important worldwide milestone for electronic accessibility and delivers a very clear concept about how seriously the problem of inclusivity requires to be taken by people production and offering digital goods close to the planet.

What was once a little something thought of “nice to have” is now staying prepared into legislation, and this is a large deal—not only is this now secured by regulation, but it also has a direct affect on brand name name and picture. Nobody wants to be the brand caught out for not adhering to the policies when it arrives to any exercise, primarily when it will come to social duty and inclusivity.

For those creating accessibility technologies, this legislative action adds an excess layer of urgency to their do the job. Substitutes are no longer an choice as they simply just won’t go authorized muster. This directive establishes a need for good quality, regulation and consistency, which demands additional from all associated in the design course of action.

Voice, Graphic And What’s Up coming

Much-discipline voice technological innovation (capable of functioning across a noisy space) is one particular case in point among the different methods of delivering accessibility—its aid to those with sight troubles or mobility constraints is invaluable—building this sort of voice abilities into client electronics will increase the quality of practical experience throughout the most inclusive cross-area of society.

In the potential, of course, far-industry voice will not be the only process by which we can utilize accessibility to equipment this sort of as telephones, TVs and smart house assistants. Emerging lower frame-rate imaging technologies is enabling devices to identify human varieties entering a home, their area, gestures and other attributes—features that will lead to accessibility, convenience and strength use.

Transferring away from the more standard fields of visible and aural stimuli, haptic engineering provides another dimension of comments for these with impairments to their sight or hearing. Tactile sensors in a device can answer to tension exerted by the person, featuring “physical” comments as a result of resistance, vibration, or a collection of faucets or buzzes, as an alternate to visual signage or spoken instructions.

As sensor and on-gadget processing technology turn into a lot more advanced, attributes such as these will grow to be extra quickly obtainable on a mass scale, hence growing the accessibility of wise things for all. All of this, nonetheless, does appear at a price tag, the two in the literal feeling and in conditions of engagement—as people have to make a leap of religion to invest in discovering new technological innovation and its abilities.

As wellness and household trend professional Jamie Gold recently wrote, existing adoption of

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Gaming Gadgets Market to Reach $166.96 Billion, Globally, by 2031 at 12.7% CAGR: Allied Market Research

Increase in interest in gaming and gaming devices, rapid increase in the number of e-sports orgs and content creators, and easier access to gaming devices drive the growth of the global gaming gadgets market.

PORTLAND, Ore., Aug. 29, 2022 /PRNewswire/ — Allied Market Research published a report, titled, “Gaming Gadgets Market by Gadget Type (Console, PCs and Laptops), by End Use (Residential, Commercial), by Age Group (below 20, 21 to 35, 35 and above), by Distribution Channel (Specialty Stores, Independent Retailers, Online Sales Channels, Others): Global Opportunity Analysis and Industry Forecast, 2022-2031“. According to the report, the global gaming gadgets industry generated $52.70 billion in 2021, and is anticipated to generate $166.96 billion by 2031, witnessing a CAGR of 12.7% from 2022 to 2031.

Prime determinants of growth

Increase in interest in gaming and gaming devices, rapidly increasing number of e-sports orgs and content creators, and easier access to gaming devices drive the growth of the global gaming gadgets market. However, integration of newer technologies into these gadgets also substantially raises the price of the devices, which may hamper customer purchase decisions, thus can restrict the market growth. Moreover, inclination of businesses toward cost-effective gadgets, strong growth in research & planning, and emerging technological infrastructure are expected to present new opportunities in the coming years.

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Covid-19 Scenario

  • The outbreak of the Covid-19 pandemic had a positive impact on the global gaming gadgets market, owing to the growing interest in gaming and gaming devices among consumers during the lockdown.
  • However, the global gaming gadgets market was obstructed operationally, economically, and socially during the pandemic. The industry remained under huge pressure due to several factors such as disruptions in the supply chain, low human resources, and less production capacity.
  • Nevertheless, in the post-pandemic period, the market recovered quickly.

The Commercial segment to maintain its leadership status throughout the forecast period

Based on end use, the commercial segment held the highest market share in 2021, accounting for more than half of the global gaming gadgets market, and is estimated to maintain its leadership status throughout the forecast period. Several content creators and entrepreneurs have come together in order to create organizations called e-sports orgs that are solely dedicated to gaming. This has led to an increase in the number of people who are entering into gaming content creation and e-sports, which, in turn, led to an increase in the sales of gaming devices. However, the residential segment is projected to manifest the highest CAGR of 13.3% from 2022 to 2031. The increasing interest in building custom PCs as a hobby and for personalized gaming experiences among consumers is leading to a heavy increase in sales for residential gaming devices.

The 21 to 35 segment to maintain its lead position during the forecast period

Based on age group, the 21 to 35 segment accounted for the largest share in 2021, contributing to nearly half of the global gaming gadgets market, and is projected to maintain

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