Global Radiation-Hardened Electronics Market to Reach $1.6 Billion by 2027 at a CAGR of 3%

DUBLIN, Sept. 5, 2022 /PRNewswire/ — The “Radiation-Hardened Electronics Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com’s offering.

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The global radiation-hardened electronics market reached a value of US$ 1.3 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 1.6 Billion by 2027, exhibiting a CAGR of 3% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

Radiation-hardened electronics refer to various electronic components, packages and products that are primarily used for high-altitude applications. The materials used for the manufacturing of such components include silicon, silicon carbide, gallium nitride and hydrogenated amorphous silicon.

These components are resistant to the damage caused by ionizing and high-energy radiations, and gamma and neutron radiation emitted by nuclear reactors. They are widely employed in satellites, aircraft and nuclear power plants in the form of switching regulators, microprocessors and power supply devices. Owing to this, they find extensive applications across various industries, including aviation, space, military and defense.

The global market is primarily being driven by the increasing number of space missions and exploratory activities. In line with this, the rising demand for communication satellites for intelligence, surveillance and reconnaissance (ISR) operations is also providing a boost to the market growth. Radiation-hardened electronics is crucial for protecting electronic equipment from physical damage and failure caused by harmful radiations in outer space.

Furthermore, widespread product adoption for manufacturing power management devices is creating a positive impact on the market. These electronics are also used to manufacture diodes, transistors and metal-oxide-semiconductor field-effect transistors (MOSFET) for various defense and military applications.

Additionally, various technological advancements, such as the development of highly reliable integrated circuits and improvements in the field-programmable gate array (FPGA) technology, are creating a positive outlook for the market. Other factors, including significant growth in the electronics industry and extensive research and development (R&D) activities, are projected to drive the market further.

Key Market Segmentation:

The publisher provides an analysis of the key trends in each sub-segment of the global radiation-hardened electronics market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on product type, material type, technique, component type and application.

Breakup by Product Type:

  • Custom Made

  • Commercial-Off-the-Shelf

Breakup by Material Type:

  • Silicon

  • Silicon Carbide

  • Gallium Nitride

  • Others

Breakup by Technique:

  • Radiation Hardening by Design (RHBD)

  • Radiation Hardening by Process (RHBP)

  • Radiation Hardening by Software (RHBS)

Breakup by Component Type:

Breakup by Application:

  • Space Satellites

  • Commercial Satellites

  • Military

  • Aerospace and Defense

  • Nuclear Power Plants

  • Others

Breakup by Region:

  • North America

  • United States

  • Canada

  • Asia Pacific

  • China

  • Japan

  • India

  • South Korea

  • Australia

  • Indonesia

  • Others

  • Europe

  • Germany

  • France

  • United Kingdom

  • Italy

  • Spain

  • Russia

  • Others

  • Latin America

  • Brazil

  • Mexico

  • Others

  • Middle East and Africa

Key

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Gaming Gadgets Market to Reach $166.96 Billion, Globally, by 2031 at 12.7% CAGR: Allied Market Research

Increase in interest in gaming and gaming devices, rapid increase in the number of e-sports orgs and content creators, and easier access to gaming devices drive the growth of the global gaming gadgets market.

PORTLAND, Ore., Aug. 29, 2022 /PRNewswire/ — Allied Market Research published a report, titled, “Gaming Gadgets Market by Gadget Type (Console, PCs and Laptops), by End Use (Residential, Commercial), by Age Group (below 20, 21 to 35, 35 and above), by Distribution Channel (Specialty Stores, Independent Retailers, Online Sales Channels, Others): Global Opportunity Analysis and Industry Forecast, 2022-2031“. According to the report, the global gaming gadgets industry generated $52.70 billion in 2021, and is anticipated to generate $166.96 billion by 2031, witnessing a CAGR of 12.7% from 2022 to 2031.

Prime determinants of growth

Increase in interest in gaming and gaming devices, rapidly increasing number of e-sports orgs and content creators, and easier access to gaming devices drive the growth of the global gaming gadgets market. However, integration of newer technologies into these gadgets also substantially raises the price of the devices, which may hamper customer purchase decisions, thus can restrict the market growth. Moreover, inclination of businesses toward cost-effective gadgets, strong growth in research & planning, and emerging technological infrastructure are expected to present new opportunities in the coming years.

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Covid-19 Scenario

  • The outbreak of the Covid-19 pandemic had a positive impact on the global gaming gadgets market, owing to the growing interest in gaming and gaming devices among consumers during the lockdown.
  • However, the global gaming gadgets market was obstructed operationally, economically, and socially during the pandemic. The industry remained under huge pressure due to several factors such as disruptions in the supply chain, low human resources, and less production capacity.
  • Nevertheless, in the post-pandemic period, the market recovered quickly.

The Commercial segment to maintain its leadership status throughout the forecast period

Based on end use, the commercial segment held the highest market share in 2021, accounting for more than half of the global gaming gadgets market, and is estimated to maintain its leadership status throughout the forecast period. Several content creators and entrepreneurs have come together in order to create organizations called e-sports orgs that are solely dedicated to gaming. This has led to an increase in the number of people who are entering into gaming content creation and e-sports, which, in turn, led to an increase in the sales of gaming devices. However, the residential segment is projected to manifest the highest CAGR of 13.3% from 2022 to 2031. The increasing interest in building custom PCs as a hobby and for personalized gaming experiences among consumers is leading to a heavy increase in sales for residential gaming devices.

The 21 to 35 segment to maintain its lead position during the forecast period

Based on age group, the 21 to 35 segment accounted for the largest share in 2021, contributing to nearly half of the global gaming gadgets market, and is projected to maintain

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Gaming Gizmos Current market is approximated to reach $166.96 billion by 2031 |India , South Korea ,China is foremost Market

Gaming Gadgets -amr

Rising technological infrastructure are expected to offer you important progress options for the industry in Asia-Pacific

POTLAND, 5933 NE Get SIVERS Push, #205, OR 97220, UNITED Point out, July 21, 2022 /EINPresswire.com/ — Asia-Pacific is the dominant location in world-wide gaming gadgets market owing to the truth that big amount of populace is energetic on social media and existence of developing countries these types of as India, China, South Korea, and some others. In addition, surge in Gaming Devices Marketplace Need, inclination of organizations towards charge-efficient devices, robust growth in exploration & scheduling, and emerging technological infrastructure are anticipated to provide considerable expansion prospects for the sector in Asia-Pacific. In accordance to a new report posted by Allied Industry Analysis, titled, “Gaming Devices Current market,” The gaming gizmos sector measurement was valued at $52.70 billion in 2021, and is approximated to access $166.96 billion by 2031, developing at a CAGR of 12.7% from 2022 to 2031.

Gaming has turn out to be one particular of the most important forms of leisure in the earth in the last couple of a long time. Many shoppers, in particular lesser little ones and teenagers, are turning to gaming as their primary source of fun and leisure. Game titles like Fortnite, Minecraft, Entire world of Warcraft, and Player Unknown’s Battlegrounds are getting well known in households across the earth. Thanks to the rise of gaming as a trend, the sales of gaming equipment are heading up, as these styles of equipment are demanded to engage in online games with the best efficiency outputs and the best possible graphical options. Gaming as articles and media has turn out to be very well-liked in current a long time. Numerous allows gamers, Youtubers, and streamers are actively engaged in generating material dependent on gaming and gaming equipment. On top of that, a lot of of these written content creators and business people have arrive collectively in order to produce corporations called e-sporting activities orgs that are entirely dedicated to gaming. This has led to a significant boost in the amount of people that are moving into into gaming information generation and e-sports activities, which has led to an improve in the product sales of gaming gadgets, as gaming gadgets are demanded to create these types of variety of written content. Numerous material creators especially invest in several gaming PCs and consoles in order to make all kinds of gaming connected content that may possibly be exceptional to selected platforms, which is even more boosting the sales of gaming products.

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Gaming gizmos are specialized tools that have to have superior systems and appropriate components and software in get to operate thoroughly. A lot of players in the gaming devices sector are striving to provide best of the line, premium products and hardware components for gaming as they give the greatest expertise and operation whilst gaming. Nonetheless, the integration of more recent technologies into these gizmos also

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The World wide Printed Electronics Marketplace dimensions is envisioned to reach $31.6 billion by 2028, mounting at a market place growth of 20.1% CAGR for the duration of the forecast period

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Printed electronics refers to a team of printing strategies for generating electrical units on a selection of substrates. Monitor printing, offset lithography, flexography, gravure, and inkjet are examples of frequent printing equipment correct for defining patterns on the material.

New York, June 28, 2022 (World NEWSWIRE) — Reportlinker.com announces the launch of the report “World Printed Electronics Market place Dimensions, Share & Field Traits Analysis Report By Substance, By Technologies, By Product, By Regional Outlook and Forecast, 2022 – 2028” – https://www.reportlinker.com/p06289282/?utm_supply=GNW
These are minimal-expense procedures by digital-marketplace criteria. Passive or energetic units, like slim-movie transistors, capacitors, coils, and resistors, are produced by depositing electrically working optical or electronic inks on the substrate. In accordance to some teachers, printed electronics would empower popular, low-charge, lower-effectiveness electronics for low-performance apps like flexible displays, smart labeling, colourful and animated posters, and active clothes.

Plastic or organic and natural electronics, in which just one or a lot more inks are produced of carbon-dependent chemical substances, are in some cases connected with the time period printed electronics. These other words refer to the ink product, which can be used through solution, suction, or other approaches. Printed electronics, on the other hand, specify the system and can use any solution-based material, issue to the certain standards of the printing method used. Organic semiconductors, metallic conductors, inorganic semiconductors, nanoparticles, and nanotubes are all examples of this.

Almost all industrial printing systems are made use of in the preparation of printed electronics. Printed electronics, like classic printing, lays ink layers one particular on leading of the other. The field’s most essential duties are the coordinated development of printing processes and ink materials. The most sizeable benefit of printing is minimal-value mass manufacturing. Mainly because of the less costly price tag, it could be used in extra purposes. RFID know-how, for case in point, supplies contactless identification in transportation and trade. Printing has very little influence on overall performance in some parts, these kinds of as light-weight-emitting diodes. Electronics can be printed on curved surfaces using versatile substrates, for instance, photo voltaic cells on car roofs. Conventional semiconductors normally justify their substantially higher expenditures by supplying much greater functionality.

COVID-19 Effects

The COVID-19 pandemic triggered severe hurt to companies all over the planet, which inevitably resulted in a big downfall of the throughout the world financial system. All through the distribute of the COVID-19 pandemic, governments all over the globe imposed stringent lockdown in their international locations. The lockdown scenario brought about a short-term shutdown of several organizations as effectively as producing units, which posed a obstacle of low manufacturing of merchandise and solutions. What’s more, the throughout the world offer chain was also demolished owing to demanding travel limits enforced by governments. These polices critically devastated a variety of industries all in excess of the entire world.

Marketplace Development Things

Expanding adoption of printed electronics in the automotive & transportation sector

The most important conclude-user of printed electronics are transportation and auto industries. The thinness, resilience,

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Global Wearable Electronics Market to Reach $90 Billion by 2027

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Abstract: What’s New for 2022? -Global competitiveness and key competitor percentage market shares. -Market presence across multiple geographies – Strong/Active/Niche/Trivial.

New York, May 06, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report “Global Wearable Electronics Industry” – https://www.reportlinker.com/p03180729/?utm_source=GNW
-Online interactive peer-to-peer collaborative bespoke updates
-Access to our digital archives and MarketGlass Research Platform
-Complimentary updates for one year

Global Wearable Electronics Market to Reach $90 Billion by 2027

Amid the COVID-19 crisis, the global market for Wearable Electronics estimated at US$20.8 Billion in the year 2020, is projected to reach a revised size of US$90 Billion by 2027, growing at a CAGR of 23.3% over the analysis period 2020-2027. Wristwear, one of the segments analyzed in the report, is projected to record a 21.8% CAGR and reach US$48.2 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Eyewear segment is readjusted to a revised 25.7% CAGR for the next 7-year period.

The U.S. Market is Estimated at $7.9 Billion, While China is Forecast to Grow at 26.4% CAGR

The Wearable Electronics market in the U.S. is estimated at US$7.9 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$9.5 Billion by the year 2027 trailing a CAGR of 26.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 17.3% and 18.3% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.1% CAGR.

Hearables Segment to Record 23.7% CAGR

In the global Hearables segment, USA, Canada, Japan, China and Europe will drive the 23.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$918.4 Million in the year 2020 will reach a projected size of US$4.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$9.1 Billion by the year 2027.

Select Competitors (Total 133 Featured) –

Read the full report: https://www.reportlinker.com/p03180729/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Wearable Technology: The Transition from Science Fiction to
Reality
Historical Journey of Wearable Technology
Applications & Solutions of Wearable Electronics
Wearable Electronics Market: Expanding Applications of
Miniaturized, High Performance Wearable Devices Boosts
Prospects
Wrist-Wear Dominates Global Wearable Electronics Market
Consumer Electronics: The Largest End-Use Market
Developed Regions Lead, Developing Regions at the Forefront of
Future Growth
Wearable Electronics – Global Key Competitors Percentage Market
Share in 2022 (E)
Competitive Market Presence – Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)
Smartwatch Market Worldwide: Breakdown of Unit Shipments (in %)
by Company for 2019
Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3.

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Global Automotive Cockpit Electronics Market Report 2022: Market to Reach $39.5 Billion by 2026

DUBLIN, March 24, 2022 /PRNewswire/ — The “Automotive Cockpit Electronics – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com’s offering.

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Global Automotive Cockpit Electronics Market to Reach $39.5 Billion by 2026

The global market for Automotive Cockpit Electronics estimated at US$26 Billion in the year 2020, is projected to reach a revised size of US$39.5 Billion by 2026, growing at a CAGR of 7.3% over the analysis period.

Buoyed by increasing use of advanced technology, the share of automotive electronics components in vehicles in terms of vehicle cost has gradually increased from just 8-10% to over 30% in the recent years, providing a significant scope of opportunity for automotive cockpit electronics.

Growth in the global market is set to be driven by increasing consumer preference for convenience features and enhanced user experience. Rising disposable income and demand for autonomous vehicles are prompting people to invest in latest car models with advanced electronics that allow users to view information in the line-of-sight, like navigation.

The integration of sophisticated technologies and government regulations on telematics and increasing connectivity aid in market expansion. The market growth is also bolstered by increasing use of innovative technologies like head-up display and in-car navigation systems.

Infotainment & Navigation, one of the segments analyzed in the report, is projected to grow at a 8% CAGR to reach US$14.2 Billion by the end of the analysis period. After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Information Display segment is readjusted to a revised 7.4% CAGR for the next 7-year period.

This segment currently accounts for a 25.6% share of the global Automotive Cockpit Electronics market. Intuitive, ergonomic, and easy to operate vehicle function controls and human machine interface are diluting the fears over driver distraction caused by vehicle entertainment systems, thereby making infotainment systems mainstream automotive systems.

The U.S. Market is Estimated at $7.5 Billion in 2021, While China is Forecast to Reach $7.7 Billion by 2026

The Automotive Cockpit Electronics market in the U.S. is estimated at US$7.5 Billion in the year 2021. The country currently accounts for a 27.85% share in the global market. China, the world`s second largest economy, is forecast to reach an estimated market size of US$7.7 Billion in the year 2026 trailing a CAGR of 8.6% through the analysis period.

Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 6.2% and 6.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 6.7% CAGR while Rest of European market (as defined in the study) will reach US$8.4 Billion by the end of the analysis period.

The US witnessed high penetration rate for automotive navigation systems owing to robust uptake within the light commercial vehicles segment and changing consumer preferences. The Asia-Pacific region is poised to gain from increasing consumer demand and rising vehicle production. The region is receiving

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