Printed Electronics Market Size to Grow by USD 20.10 Billion | Growing Demand for Flexible Display to Boost Market Growth

Printed Electronics Market Size to Grow by USD 20.10 Billion | Growing Demand for Flexible Display to Boost Market Growth

Key Market Dynamics:

Growing demand for flexible displays is one of the key factors driving the global printed electronics market growth. Key vendors such as SAMSUNG, Vu Technologies, Panasonic, and Mitashi are shifting their focus from OLED TVs to curved LCD TVs as the devices with curved LCD displays are also gaining popularity in the market. Moreover, the increase in demand for flexible displays, owing to its application in automobiles, kiosks, tablets, notebooks, e-readers, and smart glasses, is expected to positively impact the growth of the global printed electronics market during the forecast period.

However, factors such as the challenge of encapsulation will challenge market growth.  The high cost of encapsulation of flexible OLED display and light panels will lead to high manufacturing costs which will hamper the mass production and supply of display and lighting panels of both rigid flat and curved displays. In addition, the high cost of encapsulation is expected to impede the growth of the market in focus during the forecast period.

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Key Market Segment Analysis 

The printed electronics market report is segmented by Application (Display, Sensors, Photovoltaics, Battery, and Others) and Geography (APAC, North America, Europe, MEA, and South America). The display segment led the largest printed electronics market share in 2020. The segment will continue to account for the largest share of the market during the forecast period due to the increase in demand for products such as TVs, smartphones, and wearables that are based on OLED display, electrophoretic display (EPD), electrochromic, and other printed displays. 

APAC will be the leading region with 50% of the market’s growth during the forecast period. South Korea (Republic of Korea), Japan, and China are the key markets for printed electronics in APAC. Market growth in APAC will be faster than the growth of the market in other regions. The availability of low-cost products due to the high concentration of display and electronic device manufacturers in the region such as E-ink Holdings and AU Optronics will facilitate the printed electronics market growth in APAC over the forecast period. 

View our sample report for additional insights into the contribution of all the segments, and regional opportunities in the report.

Key Company Analysis

The printed electronics market is fragmented and the vendors are deploying various organic and inorganic growth strategies to compete in the market.  The global printed electronics market is highly competitive due to the presence of a large number of vendors. There are significant growth opportunities in the printed electronics market as they are finding numerous applications in different electronic devices. Some companies are launching innovative products to gain a competitive advantage in the market. For instance, Agfa-Gevaert NV offers printed electronics product brands such as ORGACON. E Ink Holdings Inc. offers printed electronics products such as E Ink Just film and E Ink Prism film.

Some Companies Mentioned with their Offerings

  • Agfa-Gevaert NV
  • E Ink
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Pc science bachelor systems get funding boost from Amazon

Pc science bachelor systems get funding boost from Amazon

If you generate a laptop-science-similar bachelor’s degree, odds are you will not be seeking for a career in the coming years. Work market estimates venture a 2-3% yearly advancement fee of occupations in pc science and information technological know-how in Washington state amongst now and 2028.  

Now, Seattle Colleges is operating to increase the quantity of college students who can get a diploma in this hot discipline. North Seattle College or university President Chemene Crawford not long ago declared a new initiative “that will put a bachelor’s diploma in computer system science within reach for numerous more pupils both equally in Seattle and throughout the point out.” The system, which even now demands approval from the Point out Board for Neighborhood and Technical Faculties (SBCTC) and a regional accrediting company for faculties, could begin as early as fall 2022.

The initiative requires advantage of legislation handed in July that authorizes the state’s group and technical colleges to offer you a 4-year personal computer science degree. It also leverages community and non-public funding. Amazon will grant $1 million every to three larger training entities supporting this energy: the Seattle Colleges Foundation, SBCTC and Washington Condition Chance Scholarship system. 

Crawford stated the new diploma program will reward “students and future college students who, thanks to varying inequities, haven’t had this possibility and as a consequence have been remaining out of some of the most very well-shelling out and prestigious work opportunities in our location.” 

The federal Bureau of Labor Figures noted the median annual wage for computer system and info technologies occupations was $91,250 in May well 2020.

About 278,000 pupils, just about fifty percent of whom are pupils of colour, attend Washington’s 34 neighborhood and specialized faculties every single year, in accordance to SBCTC. 

In accordance to statistics cited in the state Senate monthly bill proposal, of the 1,883 laptop science degrees awarded in Washington during the 2018-19 university yr, only 3.8% ended up awarded to African American pupils, 5.6% to Hispanic college students, and considerably less than 1% to Native People in america. The dominant degree holders in this field are white and Asian gentlemen.

Beneath the law, proposals can be submitted for approval in 2022 to the SBCTC, an appointed board which coordinates and directs the state’s neighborhood and technological schools. Seattle Colleges — a group school district composed of North Seattle College, South Seattle Higher education and Seattle Central Higher education — is on monitor to post its proposal in February.

Even though much more than 20 states in the U.S. permit group and technological colleges to provide 4-yr degree systems, Washington and Florida are between the few states the place this sort of offerings are ubiquitous, claimed John Lederer, North Seattle College’s executive dean for occupation and workforce schooling.

Seattle Colleges gives a lot more than a dozen Bachelor of Applied Science (BAS) plans, which have a tendency to aim on making arms-on practical capabilities. Pupils with job instruction and affiliate degree credits can far more

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Esports talent in S.Korea gets boost from big business, easing of gaming ban

Esports talent in S.Korea gets boost from big business, easing of gaming ban

SEOUL, Oct 28 (Reuters) – South Korean teenager Yoon Ki-chan gets just three hours of sleep a day but spends more than three times that playing online games – with the blessing of his parents and teachers – as he dreams of becoming a top pro League of Legends player.

Yoon and his peers are the next generation of gamers in South Korea, a fast-growing esports powerhouse whose players have won Riot Games’ League of Legends World Championship six times since the most-watched esports event began in 2011.

They will also benefit from the country’s announcement in August that it would abolish a decade-old law which bans those below the age of 16 from playing online games on computers from midnight to 6 a.m, over a growing consensus that youths are increasingly using their mobile phones instead.

“I suffered a lot from the shutdown law. I typically don’t sleep a lot, so I studied different things during the shutdown hours. If it weren’t for the law, I could have been a better player by now,” said Yoon, who says he can game at least four hours more now since turning 16 this year.

South Korea’s move is in contrast to that of China, the world’s biggest esports market, which in late August drastically limited the amount of time under-18s can spend on video games to a mere three hours a week. read more

Esports will also feature as a medal sport for the first time at the Asian Games in Hangzhou next year.

“China’s game regulation could be a rather good opportunity for us to build strength and regain the esports initiative,” said Park Se-woon, vice president at Seoul Game Academy that offers programmes to nurture pros.

Park said the private academy has seen a 30-fold jump in daily consultations since it started this programme in 2016.


Despite the growing international status and interest among prospective professional players, government support for the esports industry, estimated in 2020 to be worth around 17.9 trillion won ($15.2 billion), has been lacklustre, experts say.

Esports and the gaming sector received 67.1 billion won of the 604.4 trillion won national budget for next year.

But the Ministry of Culture, Sports and Tourism wants to do more, especially ahead of organised competitions such as the Asian Games, an official said without giving details.

In the meantime, the space has been filled with investments from big businesses and private educational institutes.

Instant noodle maker Nongshim Co Ltd (004370.KS) launched its professional League of Legends gaming team, Nongshim RedForce, late last year, joining other South Korean conglomerates that have seen potential in the industry.

Among them are SK Group’s SK Telecom Co Ltd (017670.KS), Hyundai Motor Co (005380.KS) affiliate Kia Corp (000270.KS), Hanwha Group’s Hanwha Life Insurance (088350.KS) and KT Corp (030200.KS).

“The esports industry continued growing, but the state-led support measures have been weak, with corporate sponsorships and private academies mainly having driven the industry,” said Oh Ji-hwan, CEO of Nongshim E-Sports.

Oh said

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