No. 10 Kentucky vs. Robert Morris odds, line: Advanced computer college basketball model releases spread pick for Friday’s game

No. 10 Kentucky vs. Robert Morris odds, line: Advanced computer college basketball model releases spread pick for Friday’s game

The No. 10 Kentucky Wildcats will try to bounce back from a season-opening loss when they host the Robert Morris Colonials of the Horizon League in the Kentucky Classic on Friday at Rupp Arena in Lexington, Kent. The Wildcats (0-1) opened the season with a 79-71 loss to No. 9 Duke in the Champions Classic on Tuesday at Madison Square Garden. Tip-off is set for 7 p.m. ET. The Wildcats are favored by 23.5 points in the latest Kentucky vs. Robert Morris odds from Caesars Sportsbook, while the Over/Under for total points scored is 144. (See up-to-date odds for every game this week on our college basketball odds page.) 

Before making any Robert Morris vs. Kentucky picks, you NEED to check out the college basketball predictions from the SportsLine Projection Model.

The SportsLine Projection Model simulates every Div. I college basketball game 10,000 times. Over the past five years, the proprietary computer model has generated an impressive profit of $2,200 for $100 players on its top-rated college basketball picks against the spread. Anyone who has followed it has seen HUGE returns.

The model knows Kentucky has a deep and experienced roster. Because of an influx of transfers, key returners and an extra season of eligibility due to the COVID-19 pandemic, the Wildcats entered the season with more Div. I minutes (13,385) than any other team in program history since minutes were kept as a stat beginning with the 1964-65 season. The team also entered the season with 5,203 career points, the second most in school history. Only the 1995-96 national title team returned more, with 5,232 points.

The model also knows Robert Morris has had success against the Wildcats before. In the first round of the NIT in 2013, the Colonials shocked Kentucky, 59-57, to earn the biggest win in program history. That Wildcats team had won the national championship the previous season.

Now, it has set its sights on Kentucky vs. Robert Morris. We can tell you the model is leaning Under the total, and it also says one side of the spread hits in more than 50 percent of simulations! You ABSOLUTELY need to see it before locking in any college basketball picks.

Who wins Kentucky vs. Robert Morris? And which side of the spread hits in more than 50 percent of simulations? … Join SportsLine right now to find out which side of the Robert Morris vs. Kentucky spread you should be all over Friday, all from the model on a roll on college basketball picks!

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Bethesda Game Studios Is Committed to Single-Player Games

Bethesda Game Studios Is Committed to Single-Player Games

Bethesda Video game Studios, the developer guiding The Elder Scrolls, Starfield, and contemporary Fallout, is “definitely” nonetheless committed to solitary participant game titles, according to artistic director Todd Howard – but that isn’t going to necessarily mean it is not going to experiment with adding social elements to solo encounters.

Speaking during an episode of IGN Unfiltered masking Skyrim’s 10th anniversary, Starfield, The Elder Scrolls 6, and more, Howard was asked if – immediately after creating the massively multiplayer Fallout 76 – the studio was continue to centered on making single-participant game titles.

Howard replied, “Completely,” introducing afterwards that “It is really portion of who we are, it is what we enjoy about games.” From the little we know of just about every venture, BGS’ subsequent two games, Starfield and The Elder Scrolls 6, will possible both equally be broadly solitary participant game titles in the vein of the developer’s ideal-liked get the job done.

Howard pointed to the fact that even the studio’s huge multiplayer experiment included an expansion that facilitated extra one-player enjoy: “With Fallout 76, once we included Wastelanders and that form of questing things, the volume of folks that want to engage in it as a solo knowledge is very, incredibly sturdy.” Wastelanders was a cost-free update that included human NPCs, a new storyline, and more that we said created the sport begin to “experience like a genuine Fallout activity.”

Starfield Trailer Screenshots – Microsoft and Bethesda E3 2021

On the other hand, Howard obviously sees options to allow for conversation of a sort amongst gamers inside the margins of a classic single participant game. “There are a variety of ways you can communicate about adding social things to a activity that I never feel consider absent from [the solo experience],” he additional. “We have dabbled with some of that and not put it out, or items on paper, items we would like to try out in our games. So I really don’t want to rule that out.”

Howard failed to go into detail on what all those social aspects may be, but you could search to the likes of Dying Stranding for how social aspects can have an impact on a solitary-player open up world. Hideo Kojima’s match observed players collaborating to establish structures and offer hints for other folks as they travelled alone by way of its world. It really is attainable Starfield or The Elder Scrolls 6 could in the same way reflect the result of many gamers adventuring on your own.

That explained, it looks that for the instant, Howard and his workforce are completely ready to shift back into far more familair waters with its up coming games. “Fallout 76 has seriously ended up staying a good expertise for us, and a terrific studying 1,” he described, “but our enthusiasm is behind, ‘Who are you heading to be? This world is for you, go make it your have.'”

Howard talked about substantially, significantly more

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No. 4 Oklahoma vs. Texas Tech line, odds: Advanced computer model makes spread pick for Saturday’s game

No. 4 Oklahoma vs. Texas Tech line, odds: Advanced computer model makes spread pick for Saturday’s game

The No. 4 Oklahoma Sooners continue their push to return to the College Football Playoff when they host the Texas Tech Red Raiders on Saturday at Gaylord Family Oklahoma Memorial Stadium in Norman, Okla. The Sooners (8-0, 5-0 in Big 12) have four CFP appearances (only Alabama and Clemson, with six, have more) but missed the playoff last season. Meanwhile the Red Raiders (5-3, 2-3) are playing their first game under interim coach Sonny Cumbie, who replaced the fired Matt Wells on Monday. 

Kickoff is 3:30 p.m. ET. The Sooners are 19-point favorites in the latest Oklahoma vs. Texas Tech odds from Caesars Sportsbook, while the Over/Under for total points scored is 67. (See the latest college football lines for all of this week’s games on our college football odds page.)

Before you make any Texas Tech vs. Oklahoma picks and college football predictions, see what the SportsLine Projection Model has to say.

The SportsLine Projection Model simulates every FBS college football game 10,000 times. Over the past five-plus years, the proprietary computer model has generated a stunning profit of almost $3,900 for $100 players on its top-rated college football picks against the spread. It also enters Week 9 of the 2021 season on a 26-11 run on all top-rated college football side picks. Anyone who has followed it has seen HUGE returns.

The model knows that Oklahoma has one of the most prolific offenses in the country. Led by quarterback Caleb Williams, the Sooners average 41.8 points per game, which leads the Big 12 and ranks eighth in the country. In the team’s last 11 quarters of play (almost three games), Oklahoma has scored 135 points.

The model also knows that Texas Tech has been efficient in the red zone this season. The Red Raiders have scored on 94.1 percent of their trips inside the 20 (23 touchdowns and nine field goals in 34 attempts), which ranks 10th in the country. Their 23 rushing scores is tied for fifth in the nation.

Now the model has simulated Oklahoma vs. Texas Tech 10,000 times, and the results are in. We can tell you that the model is leaning Over the total, and it says one side of the spread has all the value. You absolutely need to see it before locking in your own picks.

Who wins the Big 12 showdown between Oklahoma and Texas TechAnd which side of the spread has all the value? … Join SportsLine right now to see which side of the Texas Tech vs. Oklahoma spread you need to jump on Saturday, all from the computer model that has crushed its college football picks!

https://www.sportsline.com/insiders/no-4-oklahoma-vs-texas-tech-line-odds-advanced-computer-model-makes-spread-pick-for-saturdays-game/…

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How to get a job as a game programmer

How to get a job as a game programmer

Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various areas of expertise.

Despite the myriad of fields coming together in the creation of a video game, the game developer cliché is often one of the reclusive, nerdy programmer coding in a corner.

This isn’t not only a misrepresentation of how games are made, but also of how programmers work.

Programming is a creative field that requires technical knowledge and lots of interpersonal communication with other disciplines in order to pin down entire systems and mechanics, fix bugs, create rules, and just code an entire world to life.

“The job of a programmer is to understand a problem, figure out the best solution for that program given a set of constraints, and model that set of solutions as a series of well-engineered abstractions,” sums up Rodrigo Braz Monteiro, CTO at Chucklefish.

Monteiro has been a programmer in the games industry for 16 years, and climbing through the ranks at the Wargroove developer since 2016. We asked him and three other programmers with varying seniority levels how one can come to be in this role.

Rodrigo Braz Monteiro was lead programmer on Chucklefish's Wargroove

Rodrigo Braz Monteiro was lead programmer on Chucklefish’s Wargroove

What education do I need to get a job as a games programmer?

Programming is a field that requires hard skills, meaning that a traditional educational path can be beneficial, for those who can afford it and who are receptive to that approach.

“I have a BSc in computer science and engineering, and an MSc in artificial intelligence,” says Duygu Cakmak, who has been a programmer for over a decade and is now project technical director at Creative Assembly. “I think my education was closely aligned with what I wanted to do, and I would recommend a similar path to people who would like to follow a similar formal route in education.”

Nikhil Ramburrun, gameplay programmer at Ubisoft Toronto, recommends looking into either a computer science or an engineering degree if going to school is an option available to you.

Duygu_Cakmak__how_to_get_a_job_as_a_game_programmer

Duygu Cakmak

“It does open more opportunities if you choose to do something else halfway through,” he explains. “My own background is in electrical engineering, so my degree wasn’t focused on programming, but I did take some courses. A lot of things about programming are self-taught, in my opinion.”

Jaden Palmer-Leandre graduated from a bachelor’s degree in computer science in 2018, and has been working at Sports Interactive as a gameplay programmer since. He agrees that his degree helped him secure his first job but doesn’t think formal education is crucial to becoming a programmer.

“The best way to develop your skills and learn is to just start programming,” he says. “At the same time you will be developing an excellent portfolio that will showcase your talents better than any degree will. If you

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Former Uncharted creative director Amy Hennig is working on a Marvel game

Former Uncharted creative director Amy Hennig is working on a Marvel game

In 2019, former Uncharted creative director Amy Hennig teamed up with film company Skydance Media to launch a new studio that the company said will “shape the future of interactive media.” Now we know what they’re getting up to: Skydance New Media announced today that it’s teaming up with Marvel on a “narrative-driven, blockbuster action-adventure game.”

“The Marvel Universe epitomizes all the action, mystery and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience,” Hennig said in a statement. “It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.”

Hennig is no stranger to blockbuster licenses. Prior to joining Skydance, Hennig spent close to a half-decade at Electronic Arts, heading up Visceral’s ill-fated Star Wars project, codenamed Ragtag. Former EA producer Julian Beak, who worked with Hennig on Star Wars, joined her at Skydance as vice president, and earlier this year Ragtag co-writer Todd Stashwick also joined the project.

Along with “an accomplished crew of developers with decades of AAA experience in action and adventure gaming,” the development team on the Marvel project also includes “a diverse team of creative consultants from the worlds of film, television, and comics.” I find that aspect of the project somewhat less than encouraging, but hopefully it won’t muddy the waters too much.

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Skydance’s game will feature “a completely original story and take on the Marvel Universe,” although no details on which particular part of the Marvel Universe the studio is grappling with were provided. A Fantastic Four game, perhaps? Maybe Alpha Flight? (It won’t be Alpha Flight.) An episodic What If? series might be interesting. Personally, I’d put my money on the X-Men: Lots of characters, lots of drama, plenty of Earth-bound and interstellar narrative avenues to explore, and frankly nobody knows what the hell is going on with that bunch at any given moment anyway, so Hennig and company will have lots of leeway to play with.

Skydance said that more information about the game will be shared “when the time is right.”


https://www.pcgamer.com/former-uncharted-creative-director-amy-hennig-is-working-on-a-marvel-game/…

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Riot backs new studio founded by former World of Warcraft designer who was ‘unhappy with the state of the game’

Riot backs new studio founded by former World of Warcraft designer who was ‘unhappy with the state of the game’

Chris Kaleiki, a former game designer on World of Warcraft who said he was “unhappy with the state of the game” after quitting Blizzard entertainment last year, has announced the launch of a new venture called Notorious Studios, backed by a few investors, one of which is League of Legends and Valorant developer Riot Games.

Riot’s investment in Notorious Studios was part of a $5 million injection that also includes venture capital funds Galaxy Interactive and 1Up Ventures, according to VentureBeat. Kaleiki said Riot’s decision to back the studio reflects a shared commitment to their players and communities.

“I think they’re a developer who cares a lot about the player’s experience as well,” he told the site. “They have a franchise that’s beloved by players. We have so many friends and colleagues who work at Riot, who used to work at Blizzard. I’ve always had a good view of them.”

Notorious Studios’ founding team of eight is made up entirely of Blizzard veterans, all but one of whom worked on WoW, and Kaleiki said on Twitter that as he was planning his next move he wanted to ensure he joined a team with “cultural values” similar to those he experienced while at Blizzard. 

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“After evaluating my options, it became apparent that a few of my cherished colleagues at Blizzard who I worked together [with] for years were looking for a similar next step in their own careers,” he tweeted. “So we set out together to do something crazy: start our own studio together.”

Kaleiki specified that the cultural values he was referring to were things like prioritizing “the player experience,” a clarification that makes his statements a little less shocking given the present context, but still dramatically out of touch. As we’ve been learning since July, Blizzard’s “cultural values” allegedly fostered a work environment rife with discrimination and sexual misconduct. A California lawsuit and employee reports have resulted in the dismissal of multiple highly-placed employees including former president J. Allen Brack and World of Warcraft designer Jonathan LeCraft. Blizzard has also changed multiple NPC and location names in its games to eliminate references to abusers.

Kaleiki said that the “challenges” facing Blizzard have “been really troubling [and] hard to hear about,” and said Notorious will have “no tolerance for harassment and things like that.” The studio aims to avoid similar situations by “aspiring to a flatter structure,” which Kaleiki believes will make it more “transparent and open.”

“None of us are leads or directors,” he said. “Previously in our careers we were all individual contributors. We were the ones who’d just build or code or make art or design things. We aspire to have that

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