Groundbreaking 3D Printing Technologies a “Game Changer” for Exploring and Manufacturing New Materials

Groundbreaking 3D Printing Technologies a “Game Changer” for Exploring and Manufacturing New Materials
High-Throughput Combinatorial Printing

Higher-throughput combinatorial printing illustration. The new 3D printing strategy, substantial-throughput combinatorial printing (HTCP), greatly accelerates the discovery and creation of new resources. Credit: College of Notre Dame

A novel 3D printing method identified as significant-throughput combinatorial printing (HTCP) has been produced that noticeably accelerates the discovery and manufacturing of new products.

The procedure entails mixing a number of aerosolized nanomaterial inks during printing, which enables for good control around the printed materials’ architecture and local compositions. This strategy generates products with gradient compositions and properties and can be utilized to a large array of substances like metals,

The time-honored Edisonian trial-and-error process of discovery is slow and labor-intensive. This hampers the development of urgently needed new technologies for clean energy and environmental sustainability, as well as for electronics and biomedical devices.

“It usually takes 10 to 20 years to discover a new material,” said Yanliang Zhang, associate professor of aerospace and mechanical engineering at the University of Notre Dame.

“I thought if we could shorten that time to less than a year — or even a few months — it would be a game changer for the discovery and manufacturing of new materials.”

Now Zhang has done just that, creating a novel 3D printing method that produces materials in ways that conventional manufacturing can’t match. The new process mixes multiple aerosolized nanomaterial inks in a single printing nozzle, varying the ink mixing ratio on the fly during the printing process. This method — called high-throughput combinatorial printing (HTCP) — controls both the printed materials’ 3D architectures and local compositions and produces materials with gradient compositions and properties at microscale spatial resolution.

His research was published on May 10, 2023, in the journal Nature.

The aerosol-based HTCP is extremely versatile and applicable to a broad range of metals, semiconductors, and dielectrics, as well as polymers and biomaterials. It generates combinational materials that function as “libraries,” each containing thousands of unique compositions.

Combining combinational materials printing and high-throughput characterization can significantly accelerate materials discovery, Zhang said. His team has already used this approach to identify a semiconductor material with superior thermoelectric properties, a promising discovery for energy harvesting and cooling applications.

In addition to speeding up discovery, HTCP produces functionally graded materials that gradually transition from stiff to soft. This makes them particularly useful in biomedical applications that need to bridge between soft body tissues and …

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Arrow Electronics Hires Previous Dell EMC Exec As ECS President

Arrow Electronics Hires Previous Dell EMC Exec As ECS President

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Joseph F. Kovar

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Daniel Campbell, a 20-yr Dell EMC veteran and just lately world profits govt vice president at NCR, is replacing Mark Taylor as president of Arrow Electronics Business Computing Answers business.

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Mark Taylor, who for over two-and-a-50 percent decades has led IT distributor Arrow Electronics North The united states Company Computing Alternatives company as president, will be leaving the firm.

Having above the job is Daniel Campbell, who on Monday was unveiled by the Centennial, Colo.-based mostly distributor as the new president of Arrow’s North America Company Computing Alternatives, also identified by its ECS acronym.

Arrow stated Taylor is transitioning out of the enterprise and performing with Campbell and Kristin Russell, president of Arrow’s world-wide company computing methods company, throughout the handover of his duties. Taylor is slated to go away the enterprise on June 2.

[Related:
Arrow Electronics Taps Sean Kerins As The Distributor’s New CEO
]

Company Computing Solutions is the IT distribution arm of Arrow Electronics, which also has an electronics factors and lifecycle businesses.

Taylor was not able to supply extra info to CRN by press time.

Though Taylor served as president of Arrow Electronics North The usa ECS organization, it was not his initial stint at Arrow Electronics. He earlier put in 9 several years at Arrow Electronics, and to start with still left the business in March of 2016 to join Pitney Bowes as senior vice president of world wide software program channels.

Campbell will come to Arrow Electronics ECS from software program developer Speedchain, wherever he served as an advisor for the past 13 months.

Prior to that, Campbell was executive vice president of world wide gross sales at NCR for more than four years, becoming a member of that business in early 2018 right after virtually 20 yrs at Dell EMC. His time there was expended largely with EMC, but for his past just about a few 12 months he was senior vice president of that company’s Virtustream organization.

Campbell has the proper expertise to choose over for Taylor, said Rusell mentioned in a organized statement.

“Dan is a seasoned government, primary all areas of product sales in cloud, program, alliances and consumer achievement initiatives. He will come to our enterprise section that has prospered below Mark’s leadership, and we look forward to Dan’s deep field expertise shaping our subsequent chapter,” Russell stated.


 Learn About Joseph F. Kovar

Joseph F. Kovar

Joseph F. Kovar is a senior editor and reporter for the storage and the non-tech-centered channel beats for CRN. He keeps readers abreast of the latest issues associated to this kind of spots as information lifetime-cycle, organization continuity and catastrophe restoration, and data centers, alongside with related companies and software package, even though highlighting some of the essential traits that influence the IT channel in general. He can be arrived at at [email protected].


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Players React Inadequately To Facts Demonstrating Additional Girls Have Switches

Players React Inadequately To Facts Demonstrating Additional Girls Have Switches

This definitely shouldn’t be information and it definitely shouldn’t be stunning to anybody, but of course, new information from Circana shows that—as we told you in 2017—ladies enjoy video video games. In reality, additional than half of all Change entrepreneurs are ladies. And a very vocal bunch of idiots are reacting about as well as you’d expect to this “revelation.”

On June 9, Mat Piscatella—the govt director & movie game sector analyst at Circana (previously NPD)—tweeted out some newly introduced knowledge about who is buying and enjoying video game titles in the United States.

Initial, Piscatella discovered that, so significantly in 2023, in accordance to Circana’s PlayerPulse (a regular analyze tracking shopper awareness and engagement), a good deal of women of all ages are playing online games on all platforms less than the sunlight. Exclusively, 47% of console movie recreation gamers, 50% of Personal computer video video game players, and 54% of mobile online video game players are feminine. And all 3 of these stats are up 1% compared to very last yr.

Piscatella then posted much more knowledge about how numerous girls personal unique consoles in the United States. 41% of PS5s in the US and 45% of Xbox Sequence X/S consoles are owned by gals according to Circana’s month-to-month analysis and surveys. Additional intriguing is that in excess of half—52%—of Change proprietors in the US are ladies.

Offended gamer bros respond to actuality

Although several persons reacted to this information with a smart “Yeah, that will make sense” or “Yup, that is truth and I’ve met a great deal of ladies who play online games in 2023,” some bothersome dudes experienced a unique reaction. And no, you do not get a prize for guessing that they dropped their shit. In the replies to Piscatella’s tweets, quite a few have reacted to the details with anger, skepticism, and shitty jokes.

Some suggested the data is incorrect or that the proprietor stats are skewed by mothers getting consoles for boys. (This is not how the regular monthly surveys do the job or how knowledge is collected, some thing Piscatella pointed out in abide by-up tweets.) All of these silly theories had been not only mistaken but discovered that a good deal of these dudes very likely have minimal speak to with precise ladies or, for that matter, reality by itself.

What’s really funny about the reactions from these offended players is that lots of of them are dunking on themselves extremely really hard. I’ve viewed a number of adult males submit that they cannot find these “gamer girls” and hence, they really do not get these stats. Examining their other tweets, it is quite clear why ladies could possibly be averting them. Other folks asked in which all these ladies have been on the web in online games like Phone of Responsibility, pointing out that they hardly ever

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This $99 gaming gadget is keeping my PlayStation Vita 2 dreams alive

This  gaming gadget is keeping my PlayStation Vita 2 dreams alive

I’m a member of the Vita devoted. In my humble but proper belief, transportable gaming hardware would not come much better than Sony’s unwell-fated second handheld. 

Launched in 2011 in Japan and a yr afterwards in the U.S. and Europe, The Vita threw every components and program trick in the ebook into its deluxe piano black chassis. A 5-inch OLED panel? Look at. Twin joysticks? Test. Entrance and rear cameras? Check. Headphone port and touchscreen? Look at. Bluetooth and Wi-Fi? Look at. It was compact more than enough to be supremely moveable but huge sufficient to keep you engrossed in Uncharted, Want for Velocity or – my personalized favorite – Everybody’s Golf.

And it was a failure.

I really don’t need to get into the explanations the Vita did not succeed right here – they’ve been covered advert nauseum elsewhere on the web. 

But I am just one of the folks that continue to be hopeful of a PS Vita 2 at some stage in the near potential. That risk is on a knife-edge suitable now. Many thanks to the Nintendo Swap, Steam Deck and ROG Ally, handheld gaming is possessing some thing of a renaissance.

PlayStation Vita

(Impression credit score: Long run)

Sony looks to have cottoned on to this and as a result we have the PlayStation Venture Q. Which is, to all intents and uses, a DualSense with a display. 

Aspects are scant but, fairly than playing its own catalogue of game titles on-gadget, this new handheld works by using PS5 Distant Enjoy to keep gamers in the zone when they are kicked off the family telly.

When Sony has not supplied significantly absent, we do know a bit about Task Q. It will have, according to the push release, “a vibrant 8-inch Lcd display screen capable of up to 1080p resolution at 60fps.” 

Sony also says: “The product provides crisp visuals and easy gameplay streamed from your PS5 when you are absent from your Tv. All of the buttons and functions of the DualSense wireless controller, such as adaptive triggers and haptic feed-back, are featured on the product.”

So far, so mediocre. And if PlayStation bosses decide to charge a significant volume for this accent — let us say someplace between the $349 Switch and the $499 Steam Deck — I’ll spit out my mouthful of SoulStorm Brew in disgust.

The reason is, of course, there is previously a perfectly good product that matches this need. It’s more affordable, does the same work and is considerably closer to my aspiration of a PS Vita 2 than just about anything else out there. I’m chatting about the Sony-accredited “PlayStation Edition” of the Spine 1 cellular sport controller. Beforehand only out there for iOS, an Android edition was declared just times in advance of Sony’s PlayStation Showcase.

Probabilities are you’re toting a smartphone with a more quickly refresh charge and, maybe, an OLED panel that’ll make your Remote Enjoy game titles glimpse a lot far better than what Undertaking Q

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The World’s Largest Technology Companies In 2023: A New Leader Emerges

The World’s Largest Technology Companies In 2023: A New Leader Emerges

Though overall profits have started to decline, revenue growth—and the promise of artificial intelligence—are boosting tech companies’ market value.


Despite lingering economic headwinds, higher interest rates threatening profits and widespread layoffs across the industry, technology companies have been largely resilient over the past year—continuing to post record sales and recouping vast stock losses as artificial intelligence promises to reinvigorate the battered sector.

The number of technology companies landing on the Global 2000, Forbes’ annual ranking of the world’s largest companies (based on revenue, profits, assets and stock market value), ticked up to 169 this year from 164 in 2022. That’s still fewer than the record 177 spots they nabbed in 2021, thanks to their relative outperformance during the pandemic. But the tech companies on our list nevertheless posted a record $4.2 trillion in combined annual revenue over the last 12 months, up from about $4 trillion the year before and $3.3 trillion two years before.

Amid the economic uncertainty, however, new leadership has emerged. Breaking Apple’s seven-year reign atop the tech rankings, Alphabet emerges as the world’s largest technology company after rising four spots to No. 7 in the global list. The Google parent’s stock is still about 15% below peak levels in 2021, but its unshakeable search division (still its largest revenue-driver by far) and momentum in cloud services helped last year’s tech runner up post record sales of $282.8 billion.

Next up, Microsoft lands at the No. 2 spot for tech after a three-spot ascent in the global rankings to No. 9 overall. Shares of the storied tech giant have surged 40% this year and are just 2% away from record levels thanks in no small part to buzz around AI. Analysts have lauded the firm’s $13 billion investment in chatbot creator OpenAI this year as a watershed moment in the global AI arms race, and CEO Satya Nadella has asserted the technology will “change every software category, starting with the largest of all—search.”

As for last year’s leader, Apple now comes in as the world’s third-largest technology firm. Though it remained the most valuable company in the world with a market capitalization of more than $2.6 trillion, the iPhone maker slipped three spots to land at No. 10 in the overall rankings while competitors gained an edge on sales and assets. With more consumers cutting back on big-ticket spending, the firm posted its second-consecutive quarter of revenue declines last month. That took it down one peg in the overall sales rankings, but doesn’t explain most of Apple’s slippage on the list. Rather, its assets have fallen about 13% to $332 billion (moving its ranking for assets down from 107 to 127) as the firm offloaded some of its receivables—a common move as companies cut risky balance sheet items and gear up for potential recession.



Rounding out the top five, Samsung Electronics is steady at No. 14 globally, and Meta Platforms climbs one spot after its stock surged 20% over the past year. Shares

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The Brain-Computer Interfaces That Could Give Locked-In Patients a Voice | Innovation

The Brain-Computer Interfaces That Could Give Locked-In Patients a Voice | Innovation
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By recording activity of specific neurons in the brain, researchers aim to pick up signals of intended speech.
Knowable Magazine

In Alexandre Dumas’s classic novel The Count of Monte Cristo, a character named Monsieur Noirtier de Villefort suffers a terrible stroke that leaves him paralyzed. Though he remains awake and aware, he is no longer able to move or speak, relying on his granddaughter Valentine to recite the alphabet and flip through a dictionary to find the letters and words he requires. With this rudimentary form of communication, the determined old man manages to save Valentine from being poisoned by her stepmother and thwart his son’s attempts to marry her off against her will.

Dumas’s portrayal of this catastrophic condition—where, as he puts it, “the soul is trapped in a body that no longer obeys its commands”—is one of the earliest descriptions of locked-in syndrome. This form of profound paralysis occurs when the brain stem is damaged, usually because of a stroke but also as the result of tumors, traumatic brain injury, snakebite, substance abuse, infection or neurodegenerative diseases like amyotrophic lateral sclerosis (ALS).

The Count of Monte-Cristo

In The Count of Monte-Cristo, Monsieur Noirtier de Villefort cannot move or speak but communicates with his granddaughter through words and letters in a book.

Project Gutenberg

The condition is thought to be rare, though just how rare is hard to say. Many locked-in patients can communicate through purposeful eye movements and blinking, but others can become completely immobile, losing their ability even to move their eyeballs or eyelids, rendering the command “blink twice if you understand me” moot. As a result, patients can spend an average of 79 days imprisoned in a motionless body, conscious but unable to communicate, before they are properly diagnosed.

The advent of brain-machine interfaces has fostered hopes of restoring communication to people in this locked-in state, enabling them to reconnect with the outside world. These technologies typically use an implanted device to record the brain waves associated with speech and then use computer algorithms to translate the intended messages. The most exciting advances require no blinking, eye tracking or attempted vocalizations, but instead capture and convey the letters or words a person says silently in their head.

“I feel like this technology really has the potential to help the people who have lost the most, people who are really locked down and cannot communicate at all anymore,” says Sarah Wandelt, a graduate student in computation and neural systems at the California Institute of Technology in Pasadena. Recent studies by Wandelt and others have provided the first evidence that brain-machine interfaces can decode internal speech. These approaches, while promising, are often invasive, laborious and expensive, and experts agree they will require considerably more development before they can give locked-in patients a voice.

Engaging the brain—but where?

The first step of building a brain-machine interface is deciding which part of the brain to tap. Back when Dumas was young, many believed the contours of a

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