Panasonic’s wearable gaming speaker is the weirdest gadget I have ever seen

Photo this: you are possessing a gaming session but never extravagant donning 1 of the most effective gaming headsets, nor disrupting the family with overtly loud sounds from your set up. So what are your selections? Very well, Panasonic has a alternative that is just one of the weirdest gadgets I’ve ever viewed.

I am conversing about the Panasonic GNW10 Audio Slayer. Which is a wearable speaker developed with avid gamers in thoughts. But not like the best headphones, as the Audio Slayer won’t make get hold of with your ears, it as a substitute sits close to your neck like 1 of individuals little plane pillows, albeit filled with speakers that challenge audio to your ears for immersion that way.

It is not the to start with time Panasonic has dabbled in wearable speakers, while, with the key image on this incredibly article exhibiting off the first-technology merchandise, the SC-GN01 Seem Slayer, which came out back in Oct of 2021. That obtained a bunch of non-favourable testimonials, even though, so I suspect with the GNW10 that Panasonic has taken that on board for a significantly greater practical experience. 

The new Sound Slayer wearable speaker is really 60 for every cent more substantial than the primary, and arrives with four speakers that can provide a few-dimensional audio for legitimate immersion. It’s suitable with Personal computer, as well as PlayStation 5 and Nintendo Change consoles, so it truly is nice and versatile for gamers on most platforms. 

Panasonic Sound Slayer

(Image credit history: Future / Panasonic)

When Panasonic isn’t really usually offered kudos for remaining the most renowned audio participant in the tech market, I’d like to remind you that it owns Technics, a well-reputed audio brand, and that legacy certainly supplies audio competencies in the enterprise. Even Panasonic’s best-tier 2023 Television, the MZ2000 OLED, provides sound that I believed down below its LG opposition out of the water, which puts the Sound Slayer in a very good position by default in my mind.

The wearable gaming speaker also consists of LED lights, voice activation, in addition Panasonic’s game-distinct seem modes, this sort of as RPG and FPS modes for purpose-playing and 1st-man or woman shooter supporters. Lag is said to be a speedy 20ms, so audio will get to your ears with no you lacking a beat (or shot, or mystery passage, or what ever else).

Like the sound of it? Or just want to verify out the GNW10 Seem Slayer to see how whacky it appears to be like in true lifetime? You can expect to will

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Researchers eye embroidery as minimal-cost option for generating wearable electronics

Researchers eye embroidery as low-cost solution for making wearable electronics
Credit rating: Nano Energy (2022). DOI: 10.1016/j.nanoen.2022.107929

Embroidering electric power-generating yarns onto cloth has authorized researchers to embed a self-driven, numerical contact-pad and movement sensors into clothing. The strategy presents a lower-value, scalable opportunity strategy for generating wearable gadgets.

“Our method takes advantage of embroidery, which is pretty simple—you can stitch our yarns directly on the fabric,” explained the study’s lead writer Rong Yin, assistant professor of textile engineering, chemistry and science at North Carolina Condition University. “In the course of fabric output, you do not require to consider everything about the wearable equipment. You can integrate the power-building yarns just after the clothes item has been built.”

In the study published in Nano Power, researchers tested multiple styles for electrical power-creating yarns. To make them strong more than enough to endure the rigidity and bending of the embroidery stitching method, they in the end used a grouping of 5 commercially accessible copper wires, which had a slim polyurethane coating. Then, they stitched them onto cotton material with yet another material called PTFE.

“This is a very low-price tag process for building wearable electronics using commercially available solutions,” Yin stated. “The electrical properties of our prototypes were comparable to other types that relied on the exact same ability generation system.”

The researchers relied on a technique of generating electrical power named the “triboelectric effect,” which requires harnessing electrons exchanged by two unique components, like static electric power. They observed the PTFE fabric experienced the ideal effectiveness in terms of voltage and recent when in get in touch with with the polyurethane-coated copper wires, as as opposed to other forms of material that they examined, including cotton and silk. They also examined coating the embroidery samples in plasma to improve the outcome.

“In our style and design, you have two layers—one is your conductive, polyurethane-coated copper wires, and the other is PTFE, and they have a gap between them,” Yin stated. “When the two non-conductive components occur into get in touch with with just about every other, 1 materials will drop some electrons, and some will get some electrons. When you hyperlink them together, there will be a present-day.”

Scientists tested their yarns as movement sensors by embroidering them with the PTFE fabric on denim. They positioned the embroidery patches on the palm, under the arm, at the elbow and at the knee to observe electrical signals produced as a person moves. They also attached fabric with their embroidery on the insole of a shoe to take a look at its use as a pedometer, discovering their electrical indicators varied based on irrespective of whether the human being was going for walks, running or jumping.

And lastly, they examined their yarns in a textile-based mostly numeric keypad on the arm, which they produced by embroidering figures on a piece of cotton fabric, and attaching them to a piece of PTFE material. Based on the amount that the person pushed on the keypad, they noticed diverse electrical alerts produced for each

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Global Wearable Electronics Market to Reach $90 Billion by 2027

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Abstract: What’s New for 2022? -Global competitiveness and key competitor percentage market shares. -Market presence across multiple geographies – Strong/Active/Niche/Trivial.

New York, May 06, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report “Global Wearable Electronics Industry” – https://www.reportlinker.com/p03180729/?utm_source=GNW
-Online interactive peer-to-peer collaborative bespoke updates
-Access to our digital archives and MarketGlass Research Platform
-Complimentary updates for one year

Global Wearable Electronics Market to Reach $90 Billion by 2027

Amid the COVID-19 crisis, the global market for Wearable Electronics estimated at US$20.8 Billion in the year 2020, is projected to reach a revised size of US$90 Billion by 2027, growing at a CAGR of 23.3% over the analysis period 2020-2027. Wristwear, one of the segments analyzed in the report, is projected to record a 21.8% CAGR and reach US$48.2 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Eyewear segment is readjusted to a revised 25.7% CAGR for the next 7-year period.

The U.S. Market is Estimated at $7.9 Billion, While China is Forecast to Grow at 26.4% CAGR

The Wearable Electronics market in the U.S. is estimated at US$7.9 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$9.5 Billion by the year 2027 trailing a CAGR of 26.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 17.3% and 18.3% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.1% CAGR.

Hearables Segment to Record 23.7% CAGR

In the global Hearables segment, USA, Canada, Japan, China and Europe will drive the 23.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$918.4 Million in the year 2020 will reach a projected size of US$4.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$9.1 Billion by the year 2027.

Select Competitors (Total 133 Featured) –

Read the full report: https://www.reportlinker.com/p03180729/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Wearable Technology: The Transition from Science Fiction to
Reality
Historical Journey of Wearable Technology
Applications & Solutions of Wearable Electronics
Wearable Electronics Market: Expanding Applications of
Miniaturized, High Performance Wearable Devices Boosts
Prospects
Wrist-Wear Dominates Global Wearable Electronics Market
Consumer Electronics: The Largest End-Use Market
Developed Regions Lead, Developing Regions at the Forefront of
Future Growth
Wearable Electronics – Global Key Competitors Percentage Market
Share in 2022 (E)
Competitive Market Presence – Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)
Smartwatch Market Worldwide: Breakdown of Unit Shipments (in %)
by Company for 2019
Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3.

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Global Electronic Textiles, Skin Patches and Wearable Electronics, Batteries & Sensors Market Report 2022-2032

DUBLIN, April 14, 2022–(BUSINESS WIRE)–The “The Global Market for Electronic Textiles, Skin Patches and Wearable Electronics, Batteries & Sensors 2022-2032” report has been added to ResearchAndMarkets.com’s offering.

This report presents the latest developments in electronic textiles, wearable electronics, batteries and sensors as well as skin patches including remote sensing technologies for continuous measurement and modulation of body parameters including glucose, heart rate, blood pressure, sweat, etc.

336 Companies Profiled Including:

Report contents include:

  • Market analysis of smart skin patches, e-textiles, wearable batteries & sensors, printed, flexible and stretchable electronics. Including invasive as well as non- invasive technologies, on-skin and textile electronics and use for clothing, communication, information, healthcare monitoring, sensing etc

  • In depth commercial assessment including products, producers, functionalities and prices

  • Global market revenues, historical and forecast to 2032 for e-textiles, skin patches and wearable electronics, batteries & sensors

Key Topics Covered:

1 EXECUTIVE SUMMARY

2 WEARABLE ELECTRONICS

2.1 Market drivers and trends

2.2 Recent developments

2.3 Smartwatches

2.3.1 Recent innovations

2.3.2 Health monitoring

2.3.3 Energy harvesting for powering smartwatches

2.3.4 Main smart watch producers and products

2.4 Sports and fitness trackers

2.4.1 Wearable devices

2.4.2 Skin patches

2.4.3 Products

2.5 Sleep trackers and wearable monitors

2.5.1 Built in function in smart watches and fitness trackers

2.5.2 Smart rings

2.5.3 Headbands

2.5.4 Patches

2.5.5 Masks

2.6 Smart glasses and head-mounted displays (VR, AR, MR, vision loss and eye trackers)

2.6.1 Products

2.6.2 Virtual Reality (VR) devices

2.6.3 Augmented (AR) headsets and smart glasses

2.6.4 Mixed Reality (MR) smart glasses

2.7 Military wearables

2.8 Industrial and workplace monitoring

2.8.1 Products

2.9 Global market size

2.9.1 By product type, 2015-2032, billions USD

2.9.2 Market share by product type

2.10 Market challenges

3 SKIN PATCHES

3.1 Market drivers

3.2 Current state of the art

3.2.1 Wearable medical device products

3.2.2 Temperature and respiratory rate monitoring

3.3 Wearable health monitoring and rehabilitation

3.3.1 Companies and products

3.4 Electronic skin patches

3.4.1 Applications

3.4.2 Materials

3.4.2.1 Nanomaterials-based devices

3.4.3 Continuous glucose monitoring (CGM)

3.4.3.1 Minimally-invasive CGM sensors

3.4.3.2 Non-invasive CGM sensors

3.4.3.3 Minimally-invasive and non-invasive glucose monitoring companies and products

3.4.4 Cardiovascular

3.4.4.1 ECG sensors

3.4.4.1.1 Companies and products

3.4.4.2 PPG sensors

3.4.4.2.1 Companies and products

3.4.5 Pregnancy and newborn monitoring

3.4.5.1 Companies and products

3.4.6 Wearable temperature monitoring

3.4.6.1 Companies and products

3.4.7 Hydration sensors

3.4.7.1 Companies and products

3.4.8 Wearable sweat sensors (medical and sports)

3.4.8.1 Companies and products

3.5 Wearable drug delivery

3.5.1 Companies and products

3.6 Cosmetics patches

3.6.1 Companies and products

3.7 Smart footwear for health monitoring

3.7.1 Companies and products

3.8 Smart contact lenses

3.8.1 Companies and products

3.9 Smart woundcare

3.9.1 Companies and products

3.10 Wearable exoskeletons

3.10.1 Companies and products

3.11 Medical hearables

3.11.1 Companies and products

3.12 Global market size

3.12.1 By product type, 2015-2032, billions USD

3.12.2 Market share, by product type

3.13 Market challenges

4 ELECTRONIC TEXTILES (E-TEXTILES)

4.1 Market drivers

4.2 Performance requirements for E-textiles

4.3 Growth prospects for electronic textiles

4.4 Materials and components

4.5 Phase change

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Focus on Shopper Electronics, Electricity Harvesting, Medical Devices, Sensible Packaging, Smart Playing cards, Wearable Know-how

DUBLIN, Jan. 6, 2022 /PRNewswire/ — The “Printed Batteries Market place: World wide Industry Trends, Share, Measurement, Expansion, Prospect and Forecast 2021-2026” report has been added to ResearchAndMarkets.com’s presenting.

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The world printed batteries industry exhibited robust expansion all through 2015-2020. Looking forward, the sector is envisioned to increase at a CAGR of around 22% through (2021-2026).

Printed electronics is an umbrella term utilized for electronic products produced by printing on a assortment of substrates. Printed batteries are one of the critical components of printed electronics and use a variety of active materials from remedy-based inks. These inks are deposited underneath a substrate applying appropriate printing tactics, these kinds of as stencil, display screen, dispenser and spray printing, and dip or blade coating.

Currently, a huge assortment of printed batteries are readily available in the current market, this sort of as disposable and rechargeable batteries. Some of the frequently utilized anode and cathode resources utilized in printed batteries involve Lithium titanate (LTO) and lithium iron phosphate (LFP).

Printed batteries provide as an superb alternative to traditional batteries due to their cost-efficiency, compact construction, flexibility and portability. On account of these attributes, they are used in a number of apps, this sort of as radio-frequency sensing, beauty and medicinal patches, greeting cards sensor, info logging methods, interactive packaging and other purchaser electronics products.

The linked positive aspects, along with their increasing and diversified purposes, stand for the principal factors driving the industry progress. Moreover this, printed batteries are sustainable and environment-pleasant, which can significantly decrease content squander and permit quicker manufacturing because of to the significantly less complicated fabrication techniques.

With the enhancements in the World-wide-web of Matters (IoT) and wireless sensor technologies, there has been swift adoption of these batteries, which is acting as another important advancement-inducing variable.

Moreover, the main electronics firms are developing printed cells using 3D printing systems that are compatible with clever products and exhibit minimal volumetric growth, large rate functionality, security and stability. This is envisioned to push the industry in the coming several years.

Crucial Queries Answered in This Report

  • How has the international printed batteries sector executed so far and how will it execute in the coming decades?

  • What has been the effects of COVID-19 on the worldwide printed batteries industry?

  • What are the essential regional markets?

  • What is the break up of the marketplace based on the voltage assortment?

  • What is the break up of the market place based mostly on the product type?

  • What is the break up of the current market dependent on the software?

  • What are the many levels in the worth chain of the market?

  • What are the essential driving elements and worries in the business?

  • What is the composition of the world wide printed batteries current market and who are the essential players?

  • What is the diploma of level of competition in the sector?

Competitive Landscape

The aggressive landscape of the marketplace has also been examined with some of the

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